The circle part could be decal, but using decal trim textures instead of one giant one, similar to Star Citizen decal technique you can read about here: https://polycount.com/discussion/155894/decal-technique-from-star-citizen You can also consider since this is such a massive object modeling a bit more geo into it to…
I've been trying to learn how to make stylised character in Zbrush, my influences are Skylanders, Overwatch and Dinsey. I've been working on this guy recently, but I keep getting to a point like this where I not sure what else to add in terms of detail, and while I'm OK with how it looks it feels like it's missing…
JamesBrisnehan, thanks a lot for taking the time to write a lot of feedback, I really appreciate it! I will definetly get to the star thing pretty soon as for ther trashcans, yes thats what this place I feel like is missing. Will definetly give the candy canes a go as well! Thanks again for writting all of those…
Hey guys! I am new over here! How are you doing? I'm an aspiring Concept artist and 3D artist. I made some fan art concept art of Tracer from overwatch, looking forward to improve my concept artists skills. I would love to get all your feedback. Twitter: https://twitter.com/Joseth_sc…
WaterWorld Cinematic Update Mee's Room Final Desgin Mee's Room Final Design - inspired by Overwatch <3 Her room is actually a refurbished train car from old eras 'n her bed is a bath tub, decorated by photos and things of the previous ares undersea *^^* WaterWorld is our internal cinematic project, check out the full…
Are you going for an overwatch type look for your final character? Right now your low poly is looking more like a mobile model. Your unwrap is kinda a mess and could be optimized a lot. I see huge empty gaps, overlapping islands, and mirrored islands which aren't aligned correctly. Unless you have a reason for using…
This is amazing! What are your inspirations/references? I can definitely see a very blizzard - ish style (Overwatch, WoW). If this is what you're going after, you might want to lower down the details of the normals in your materials. In your material testing, in the third screenshot ( forest) you can see clearly the tiny…
Hi, currently i'm working on a stylized game ready robot for practice, and made this model in zbrush with zmodeler. what is the best pipeline to have a good result in baking the maps? continue with the highpoly and then do the retopo by hand, like organic models, or there is some approach that i can use this model already…
Hello looking for someone who can make a few buildings from the concepts I have. Overwatch artstyle. plus if the person can if the materials into the engine Looking to either pay via asset or time Please email nwint@partyllamagames.co.uk Please send portfolios and no time wasters Also have a position on the team if you're…
OVERWATCH : BLIZZARD GAME CINEMATIC Great rig break down. Did you ever wonder how they made the quick transitions in this cinematic? well here is your answer, and its quite genius. I wonder how a bendy rig like this one would look like in realtime with motion blur? might have to do some tests in UE4/Unity…