Hey, Im a programmer using Unity 3D currently finishing one title which should be going on sale soon via multiple online distributors. Im now looking to expand and build a bigger more complex game, a 3rd person multiplayer shooter. I have already implemented to following (in only 2 and a bit weeks of part time work) -…
Hello! Siberian Games is still recruiting. We are now currently looking for: * CONCEPT ARTIST We're currently looking for some talented artist that would like to show off his/her skills and draw some concept art / character! We guarantee absolute fun in using your own imagination to design our creatures as well. * 3D…
so a while back arshlevon posted this thread: http://www.polycount.com/forum/showthread.php?t=70521&highlight=jordu and suggested that everyone take this jordu guy's class. He ended up making this in the class: http://www.polycount.com/forum/showthread.php?t=70549&highlight=jordu&page=2 I figured it might be a fun class…
I am finally getting some time to start on a new portfolio piece after many failed attempts to see on through. -.- I will be doing this in UE4 and POSSIBLY crossing over the CE3 to do a comparison. My goal here is to attempt hyper-realism. Here is the scene concept. I have started the first mesh already. Below are some…
We're a group of people with a common goal, to make a fun game. We've secured a next generation engine (Reality Engine) and have been developing our title for the last few months. We're looking for volunteers, like ourselves, that are looking to develop a fun game. Either it be for a mesh or for the long run, any help is…
Wow? A little bit of bitterness? That post was made in good fun (See the :D at the beginning of it). I don't think anything was offensive about it. Sorry I stepped up the game you thought you had in the bag. First off. You had you art posted gathering votes for weeks before I even got a chance to post mine. That's because…
I started to texture this guy and I immediately realized that the mouth was completely wrong, so I'm going to have to start over again :'(. This head is so tricky! Hand painted texturing in this style is really fun though! I feel like my enjoyment of the texturing is going to help push me to fix and finish the model :) .…
This is just a view from someone else who is playing tourst for a few days befre GDC... I will deffinetly back up the statment that if you do Alcatraz, buy your ticket for another day for the earliest time, gets crowded awfully quick. While we were there thankfully a few times the crowd broke up to get some nice photos in.…
Sweet stuff dude, I always liked the shapes of the real heli. Yours looks pretty accurate as far as I can tell. Anyway regarding your HP and polycount question: I'd rebalance things a bit. You've got big shapes that could do with more segments (exhaust!!, window edges) and then you have tiny details that really don't need…
@almighty_gir yea its great. i'm not trying to be a scrooge here. i do concept sculpts with it and its fun for that. but the example everyone gives is one mesh and your totally in charge and can do what ever you want. that never fucking happens tho. i'm not a concept artist i'm a modeler. the concepts done. if the concept…