13. Preparing for Bake - Decimation There are a few different ways to prepare your objects for baking. The method I previously used involves exporting individual high and low-poly objects and baking them directly in xNormal. I wanted to try a different workflow this time which involves exploding your meshes. As I…
I'd suggest running a test, now firstly afaik (learning the hard way!) material resolution changes across apps e.g. DCC -> painter -> baker...well usually and because I work with large assets, for instance vehicles in that I'm used to dealing with real world scale in meters which always remain consistent, so re-reading the…
Sure. I use a technique called 'Shape and Bake'. It's very similar to the DoubleSmooth method that's been described on here a few times. I'll approach meshing out the car like it's a high polygon model with MeshSmooth but I only use 1 subdivision level and smooth groups to define the hard edges of the car. At this stage…
A few things. First, try to think of normals baking as two seperate processes. Projections, and shading behavior. It's a lot easier to see what your projections are doing with an object space bake so first bake an object space map. Load that into the model in a 3d program with no shading/lighting. The object space map…
Well Bale is a method actor (which is why he goes off in his fake American accent), you can almost hear him breaking it at one point and reverting back to his natural accent. I totally understand where Bale is coming from and jox pretty much nailed it in his reply. However, I don't agree with the way he reacted. It was…
Yeah - @Filip5 , at the end of the day it really won't matter how much you tweak these materials. There are just way too many *other* dead giveaways telling right away that these are renders done by "playing around with sliders until it feels right somehow". Once you'll know more about cameras you'll realize that even your…
Hey guys, Been working on this in my lunch breaks. First gun,wanted to make something with a bit of character, always wanted to make one so I am. just Sub-d at the moment. the sight still needs more details.
Hello Everybody , i need some help to improve my workflow for character modelling . i mainly work in zbrush , maya and substance painter . i will write down my workflow and then the problems i face . if you can help with any of these problems it will be very helpful . so 1 - ( CONCEPT ) so i start by collecting some…
So I'm doing a little project for my portfolio while off school. I decided to do something somewhat straightforward as I've not modeled in about 3 months. This last semester I was learning Adobe Flash and such. Anyhow, I bases the model off a blueprint from The-Blueprints.com , and a few other pics of real or modeled…
Hi guys, Just started to play about with using displacement maps in UDK and have come up against a few problems, I've checked out a few guides on how to create Displacement maps and how to make use of Tessellation but have come up against an issue that I'm not too sure how to fix. seeing as this is an early art test I…