I'm very familiar with this approach, I've used it and wrote about it back in the dark ages of baking - it has significantly more disadvantages than advantages. I would consider it if baking in Xnormal or some other baker that doesn't have modern features, but otherwise, you're adding steps only to produce worse quality…
Brand Trailer for Sports X Global for Pixon Group Australia created by the Canopy Creative Team Learn More at: https://www.canopycreative.design/portfolio-collections/my-portfolio/sxg-brand-promotional-trailer
Hi! I run a small indie studio working on our first game, and we’re looking to hire an experienced 3D environment artist for a paid consultation. We’re currently stuck on defining an environment art style + production pipeline that’s eye-catching, but feasible for a small team. Our target vibe is similar to Spark Ignites…
"My bones crack. When I crush the intruders no one knows if
it is me or their corpses until I stack them on a bloody pile in the midst of
all the trophies I gave to you, my love, over all these aeons. You made me and
I made you, my love. There is no hero foolish and no fool heroic enough to break
us apart. But as my skin…
i dont really understand, wood work? add some woodwork? what's meant by adding woodwork? when i generate these normal maps i get some wierd lines here. dont understand how or why they're being created, the crease in the geometry isnt that broad the smoothing groups there are the same why is that crease in the normals so…
on the character art: Naughty Dog are absolutely doing it right, and far better than any other studio in my opinion. too many places take a 3d scan of someone, clean it up, and leave it at that. you very quickly end up with an uncanny valley render of a likeness that just doesn't cut it. see - Beyond: Two Souls…
Already checked the discord, slack and such link. There doesn't seem to be anything with screen sharing. Looking into alternatives, The hangout were a great social interactive learning environment, I gots lots of learning to do. Glad to still be in the land of the living with all you schmucks!
Hey polycount community, I've heavily researched these forums looking for a solution to my struggles in ZBrush, however I haven't found many instances covering this specific subject, so incase I had omitted some topics here that would help me, please redirect me to them and thank you! :) I'm dealing with what appears to me…
Hello to all Zbrush fans My name is Denis and recently I became
interested in this program, and I was first of all impressed by the
result that those who use Zbrush get, projects, 3d models are
obtained at the highest level! In this article I will not reveal the
program itself, because I am not a sculpting specialist, I am…
When I first started learning 3D art, I tasked myself with making a simple scene of a tree a top a hill. I actually managed to find a screenshot of that scene that I sent to my friend (the 2nd screenshot below). I didn't know how to render out screens at the time, so I just screenshotted the viewport (lol). For the sake of…