Hello, Polycount! Ive just been working on the Arenanet Character Art test in zbrush and i was just wondering what people think of the screenshots before i start the retopology:)
CGTrader is hosting a Human Character Challenge. They are looking for high quality realistic human model submissions that will potentially be put up for sale in their online store with the artists getting 90% of the sales.
hi guys i am wondering if it exits any tutorials about character modeling for 3dmax would really appreciate if someone could lend me a name on some tutorials :)
Hello friends, I'm preparing to make some modular characters for a Unity game. I am new to this workflow and I'm hoping to draw on from some more experienced people on this! In particular, I'm anticipating needing to have the same clothing swaps work for multiple body types: slim, average, and large body type. (I will add…
Hey guys so as the title suggests when it comes to retopology of characters I always hit a big wall. I am a studying character artist who is aware of things such as face and deformation loops and such however from past experience trying to retopologise one of my high poly sculpts by hand it became a mess trying to arrange…
Hi! I'm glad to share my military character recently done on Polycount. I really hope you will enjoy it! You can also see it on Marmoset viewer not compressed ( it's heavy!) here : https://dl.dropboxusercontent.com/u/19682142/PORTFOLIO%20FERDI/img/military/MilitaryCharacter_Heavy.html