Importing it into UT2k3 makes it 2k4 compatible as long as you don't statically link it to the animset or provide it with the few additional anims needed. I could do it but I'd use Milkshape and therefore only rigid vertices, probably messing up the deformation. The only format out of these MS3d takes is 3ds but it's not like it can make use of any features included in the more advanced formats, anyway and welding verts is two key presses.
As long as you're not bothered by Milkshape's limitations (and that isn't her rigging pose in the render ), go ahead. I'll have to reinstall UT2003 but that shouldn't take long and importing is my easiest exercise.
Nope, nothing on any of my three addys. Which one did you send it to? (only name the provider, don't want spambots to give me even more crap) Try Lycos if you've sent it to Hotmail.
Hm, just saw that I got it, I usually check that account with POP3 and that fucking spam filter put it into "spam", which causes POP3 to ignore it. The spam filter is off now, produced only false-positives, anyway.
Hm, it'd help if you could expand the UVs a bit to compensate for mipmapping, a nasty, black seam appears in her face ATM.
I had to alter the proportions a bit to make her fit on the skeleton, the fingers cannot be animated because the hand is too large and I don't think I'm allowed to downscale that. Not that animated fingers add a lot anyway, I never rig those for my own models.
And do you perhaps have a portrait (256x512) and a bio (no more than 255 chars) at hand?
I don't have a bio at the moment and I was just going to use this for a temporary portrait until I got a good ingame shot.
Also I didn't make the bulk of the model (just a base from long ago) my friend did he was just too afraid to ask someone to put her ingame so I wouldn't know about the unwrapping
Dunno whether that'd work as an SDK though I doubt it. UED doesn't seem to be able to display the UVmap or export the mesh. Third party tools might be able to do that. The model ingame differs slightly from the one Sey sent me because I altered the joints and limb sizes to deform better.
Either way, I'm not including anything unless Sey says it's okay.
Question I have since this is model OminaeYu/Seyiji made and is also your lil project as well KDR. Would it be ok to use her in EscOnline UT2k4 as one of the Dancer for thier mod? if so I can assure you full pimps in the credits for The Dancer models and such. She's a cutie and would be a definite welcome addition to the mod as a club dancer. Let me know, I don't want to step on any toes.
I just noticed I was the only one getting credit in the readme when most of the modifying as well as the uv's and texture were done by spider2cool (I just provided the base mesh) so in future releases (if any) could you please add his name as well so he doesn't kill me for not giving him proper credit
I also would like to apologize to you KDR as there were many other formats (like .obj) that I could have sent the model in that milkshape could read as well as .ms3d. I'm also sorry for any extra work this little fuckup has caused you
Also is there any way to fix the messed up crotch texture since it seems she has way to much coverage down there.
Ah, should've mentioned him! Yeah, I'll put him in the readme. The 3ds format didn't cause any issues, it matches Milkshape's capabilities (No tris? Well, none in MS3d, either) and weld seams is just a two button operation in Milkshape. Guess I should've put her through Blender first since the mesh had some really messy spots I would've cleaned up in Blender. Though I'd have been tempted to redo her UVs and skin .
Are you sure you don't just want to take a peek at her in blender just to make sure thing are in proper order *wink wink* I'm sure spider wouldn't mind
KDR_11k has earned the title of "Serial Vertex Killer" [/Tales]
Currently giving her the Blender treatment (god, how that must sound out of context...). She's now at 2156 triangles as opposed to the 2460 she started out with. I don't think her look changed much. There were tons of non-contributing vertices that looked like Spider abused the cut feature of his app or perhaps didn't know how to collapse (or just overlooked). Fixed some triangulation errors as well.
Since I'm pretty satisfied with the current version and planning to wrap everything up today, could you give me the contact addresses I should add for Spider and you in the readme?
Replies
Just give me a thumbs up and I'll email you the files
I hope you were not scared off the the 7-zip .exe
I'll try the PM system......which won't work cause I see no option to attach something
She is completely symmetrical, right?
I had to alter the proportions a bit to make her fit on the skeleton, the fingers cannot be animated because the hand is too large and I don't think I'm allowed to downscale that. Not that animated fingers add a lot anyway, I never rig those for my own models.
And do you perhaps have a portrait (256x512) and a bio (no more than 255 chars) at hand?
Also I didn't make the bulk of the model (just a base from long ago) my friend did he was just too afraid to ask someone to put her ingame so I wouldn't know about the unwrapping
develops this one.
Either way, I'm not including anything unless Sey says it's okay.
I'll include a pic of the UVs and an OBJ file with the model next time I upload, got some TCs on her as well.
EDIT: Uploaded!
I also would like to apologize to you KDR as there were many other formats (like .obj) that I could have sent the model in that milkshape could read as well as .ms3d. I'm also sorry for any extra work this little fuckup has caused you
Also is there any way to fix the messed up crotch texture since it seems she has way to much coverage down there.
[edit]
We have decided that we are not interested in your proposal. Maybe once he gets better he might reconsider.
[/edit]
Currently giving her the Blender treatment (god, how that must sound out of context...). She's now at 2156 triangles as opposed to the 2460 she started out with. I don't think her look changed much. There were tons of non-contributing vertices that looked like Spider abused the cut feature of his app or perhaps didn't know how to collapse (or just overlooked). Fixed some triangulation errors as well.
Spider is spider2cool@hotmail.com
That worked out quite nicely as today is my birthday
I think its time we submit it to Polycount.