Hi everyone!I'm modelling this nice girl :) I need some feedback about the sculpt so far. Next steps would be retopology, so it's really helpfull is someone tell me what he/she think about and if someone notice somenthing to correct. Thank you in advace :)
Hey guys, I made a rock pack with high quality pebbles. You can buy it on Gumroad : https://gumroad.com/l/CXKJP First 25 people get 50% off ! Use the Discount Code "thisrocks" Here are some renders: The pack includes: Meshes:16 OBJ files :10K polygons each with clean uv's.16 OBJ files: Super low poly versions of the rocks…
Check out the latest preview of Maya with DX 11. The viewport is using a DX11 shader with crackfree displacement. http://area.autodesk.com/blogs/marcel/maya-directx-11-technology-preview
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
model And here's a few renders and the marmoset viewer file: https://www.artstation.com/artwork/RBvgv This is based on a concept by Dillon Grubbs: More of his work can be found here: https://www.artstation.com/artist/dillon_grubbs I was given a critique that the grip wouldn't work in real life? Any suggestions on how I…
https://syncsketch.com/sketch/150635#198321 Hey everyone! I'm entering the 11 Second Club competition this month so that I can practice acting and lip sync animation. I've already gotten part ways in with my submission, but before I continue with it any further, I was hoping you guys could provide some feedback. My next…
Hi everyone, I tried to make this effect http://eat3d.com/free/udk_esmoke but when I try to put a DepthBiasedAlpha in opacity to make the Smoke disappear if you get closer the whole material just vanish ! I've read it's probably because I'm using DX11 renderer, do you guys know why it's happening & how to solve it? Thanks…