I think that Sobel math style "rate of change in normal direction across <n> pixels" is what causes seams issues working in UV space . in Blender you could just do dot product with world space normal map ( Considering the world space normal map is baked as direct output (emit) with -1-to-1 scale ) It gives same edge for…
You can do it either way, really just depends on your needs. Unless the item is replaceable (ie: you can unequip it) I would probably just make them all a single object. Making them separate objects is fine, but you may end up with penetrating meshes during animation if you aren't careful with how you lay out your…
okay, it looks like you've got a circular base, connected two opposing verts and then bevelled the vert at the end making that triangle. what you could do is add another edge in that triangle and connect it to the circle edge. it may result in unwanted angles since you're adding another edge loop. with the second problem…
Yeah, smoothing groups is Maxs way of handing soft/hard edges, thats what I mean. Don't make the asset all hard. Just use hard/soft edges as you will with the final model...changing those edges after baking messes stuff up. Your bake shows the nasty crease. It looks to me like you had baked there with the low poly having…
http://www.gamesindustry.biz/articles/2014-01-20-booth-babes-damage-foot-traffic-leads-at-events-study-finds?utm_source=newsletter&utm_medium=email&utm_campaign=european-daily Maybe you guys can spread this to people that make decisions about your companies representation at conventions. So aside from the ethics or morally…
Thanks again for interesting links. That last video is one that made me focused on Houdini for some time again last year. Problem is that most of those example show things that is basically easier to do elsewhere. For example I use Terragen. It's also node based but still have a bunch of quick tools, that can do all the…
Hey guys, first post here! Probably a very newbie question, but I would really like to know how can I make guardrails like these. I noticed that it is just one object and it is repeated inside a spline (I think). I tried to do this using PathDeformWSM but the object simply "deforms" it too much So I tried to use the…
I've been working a lot on the Shokuho Mod for Mount & Blade: Bannerlord. This mod is a total conversion of the game into a feudal Japanese setting (and one I'm really passionate about as well.) I took on the task of making some straw hats for characters and NPC's in the game and it was quite the learning experience! I've…
Make sure to learn node based texture assignment workflow. As I said, its unintuitive as hell but works fine when you need bake normals. http://blenderartists.org/forum/showthread.php?326534-Cycles-baking-is-here&p=2686317&viewfull=1#post2686317 I'm working on proposal of new bake workflow and UI. If they decide to…
So I've been helping a friend on and off with his game. Luckily with most of my client work done I can start being more dedicated to it. You can download the game here. http://capsizedmoose.itch.io/bare-assed-brawler-buddies Video [ame=" https://www.youtube.com/watch?v=NKVO1aRTdo4"]Bare-assed Brawler Buddies alpha Version…