Name: The Increment Engine: Unreal Development Kit Developer: Iron Wolf Studios Genre: Tactical Shooter/FPSRPG Theme: Realism Players: Single & Multiplayer ETA First Release: Q4 2011. The Increment is intended to be a tactical FPS/RPG styled game set during the 1980s - in recent years, theres been somewhat of a drought in…
About Unvanquished is a free, open-source FPS game with RTS elements, facing off technologically advanced humans against monstrous aliens. Players can choose either team, and must maintain a base while attempting to destroy enemy base structures. Humans rely on a broad variety of weapons and futuristic equipment, while…
August 2011 UDK Beta Upgrade Notes New Movie Capture System * Integrated Matinee and in game movie capture* Matinees can be captured to AVI via a new button on the Matinee toolbar * A running game can be captured to AVI via the console commands "StartMovieCapture" and "StopMovieCapture" Material Functions * Material…
I see constant suggestions to upgrade to w11. Should I? Blender, Adobe and Autodesk soft work ok on it ? Wacom drivers? Just wonder. My previous experience tells never upgrade Windows till one year passed at least and I still regret I killed Windows 7 on my pc. The best OS I ever worked with.
Hi, this is my new personal project i am working on. trying to pratice game hair and i would love some feedback on this. =) Current Hair cards are 29k polys but ill perform mesh reduce after final modeling is done that should bring polycount under 25k polys, Hi-poly hair particles generated in xgen, baked in xNormal , hair…
http://www.gamasutra.com/php-bin/news_index.php?story=19522 So DX10 hasn't really made that big a showing (Lost Planet used it well, actually performing better in DX10 when all the settings were the same as DX9), and Crysis used it a little (cinematic motionblur, which in DX9 would cause bluring artifacts, from what I've…
Update 6/22/12 What's up guys, I've been messing with this project on and off for awhile now, and have finally got it far enough along that I decided to start a WIP thread. Although I enjoy modeling hard surface stuff at work, I don't consider myself very strong at creating my own sci-fi designs. Because of that, I wanted…