Hi Everyone, This is my first post here, I've been too intimidated to post anything until now, but I figure the only way to learn is to get some advice from people who are better than me, so here goes. I am working on this old gas station from some reference pics. My goal is to create a portfolio piece showing that I can…
So when I work on next gen crap with spec maps and junk, I usually complain about working on the spec map. I would like to eliminate as much back and forth as possible. When you work on a diffuse map you have a decent idea of how it will look on the model, what colors you'll get etc. But with your spec it's kinda like,…
Low-end devices might have aliasing problems. If that's not a problem in your case - use geometry. Otherwise use planes with alpha. Make sure to create wires wide enough to compensate for mipmaping or you might end up with textures blurring so much it exceeds the geo, bringing aliasing problem back.
I had deleted the history and frozen transformations on my model and had the geometry sorted into multiple groups and subgroups under the "geo." parent group. After running Model Clean, the tool rips out most of my groups only leaving a few and deleting a good deal of my geometry. It gives me the It also gives me the error…
I agree wholeheartedly. Animation, audio, and VFX all deserve a lot more budget than they typically get. Animation is getting a little bit of improvement with mocap this gen, but mocap can only take you so far.
"When you say "lock, unlock, and lock them again" you mean conform the normals and smooth them and such?" When importing/exporting i always make a pitstop in Maya precisely for this little gem. Why locking, unlocking and locking again ? because this option lets me reorganize vertices order (think rewriting) cleanup all…
its been said many times, but as this is more of a survey/poll, here I go. Reassign materials upon mesh reload. Independent reflection control Independent emissive bloom control. More texture channels for floor. Tiling ocntrol of textures. Don't know if the last one is just me, but when doing a turntable export in image…
So I've started back at school and had to get a couple of early assignments and other planning stuff out of the way. So now I can get back into the groove with 3D stuff. After not being happy with my normals and getting some help I decided to tighten up my high-poly and redo a low-poly. My high-poly is roughly the same,…
yeah - do what selaznog and luke/calabi are saying - get yourself second set of UV's (say map channel 2 - dont worry - these are only temporary - in the end you'll be using your original set of UV's) -> get that big round element straightened out (so it looks like rectangle with all loops and rings going…
That's odd. I totally agree with you about how great this is (it is now my joint favorite game of all time). But i've only had it freeze at one point (the luggage lockers with ethan) and i've played it through almost three times (maybe you played more than that?). Not had any geo dissapear the only bug i get often is necks…