Hey all, I figured I would post some of my latest work up here for critique and feed back, working in UE4 and so far I would say it's been a huge learning process but I am happy with how it's turning out. Below are some of the textures I have finished and how they are looking in game. and here is how it's looking in the…
Hey, I've been using MODO for 3 months and have a background in Maya and Blender. I'm still trying to adapt and learn this software so there's plenty of functions that I'm unknown about. I modeled a robot character in which I would like to: - Animate 2D expressions, from "Happy" expression to "Sad"; - Move the 2D face…
Hello! I was just wondering if anyone could give me a bit of advice for doing a gold texture, the actual reference of this had no gold, but I wanted gold on it. Unfortunately, I couldn't make it look right, I don't know if it's just a specular map is needed or that there is no reflection in it. It is being used for a…
Hello, I'm having some troubles trying to use Quixel Suite on my home machine, and any help would be appreciated. :) System Details: * Windows 10 * Photoshop CC Trial * Quixel Suite 1.8 Steps: 1) Open Photoshop CC + Quixel Suite 2) Open dDo 3) Load Mesh into Mesh slot (.obj, triangulated) 4) Load colour ID (.tga) 5) Load…
Hey, Polycount! We are Toward the Stars, an Advanced Games Project at the University of Southern California, and we're in need of a dedicated texture artist! Toward the Stars is a Co-op First Person Action Game for PC, in which you and a group of friends take control of a spaceship to experience the wonder and perils of…
Looks pretty good. Though I would say all of your textures lack contrast and vibrance, and I think if you made your highlights and shadows a bit broader and stronger the textures would look much better.
ok, here is initial concept: http://www.jasonchanart.com/gallery/2005/fanart/gnomes_big.jpg By Jason Chan, for World of Warcraft. And there is uvmapped model- next texturing. feel free to comment and critique that shit please, cheers!
Hi everyone! Here's a tutorial that I made, that I'm now making it pay what you want/free. This tutorial contains a valuable piece of information that I believe will improve your texturing game! I start with a high poly base in Maya, export my maps, and finish the texture in Photoshop, by using a combination of…