Hello! I was just wondering if anyone could give me a bit of advice for doing a gold texture, the actual reference of this had no gold, but I wanted gold on it. Unfortunately, I couldn't make it look right, I don't know if it's just a specular map is needed or that there is no reflection in it.
It is being used for a horror game and the record is going to spin really slowly backwards so quite a bit of attention may be drawn to it. Would a specular map be a helpful solution, I could make room for a low resolution one.
Comments and Criticism welcome, 10 points for the one who can name the record being played.
![recordplayeradjustments.jpg](http://img807.imageshack.us/img807/802/recordplayeradjustments.jpg)
Replies
Darker, strong saturated yellow/brown Diffuse and brighter yellow for the Specular. Though my gold could look better I suppose, well I am no expert.
http://fc08.deviantart.net/fs71/i/2010/077/8/a/Coresword_2___Details_Sheet_by_The_5.jpg
I don't want to be a attention whore posting that picture, but there is my Textures breakups on it :S
EDIT: just posted the link instead of the picture
P.S nice sword
Use references anyways
Bright white/yellow highlight, and the main color is a dark yellow orange, reflections will help sell it.
Here's a good list of metal shaders to look at to compare normal metal to dull to scratched to brushed.
http://www.indigorenderer.com/materials/categories/6
I'll look at those metal shaders though thanks a lot.
My Reference: I just wanted a gold on most of it I think the black looked a little too boring.
The easiest way to get a gold looking shader would be something like this.
There are reflective shaders in unity, but you have to also generate a cube map.
http://forum.unity3d.com/viewtopic.php?t=42026&highlight=matcap+shader
You could just use a simple highlight. From the refs I checked the reflections are really diffuse and non distinct.
Just did a quick test. Seems to look ok, I dont know. Works differently on flat surfaces doesnt reflect all the details.