Hi everyone and happy new year. Recently I have encountered a problem with some models in Blender (I use 2.82). When importing a model I have made in Sketchup, Blender "creates" these weird dark grey shapes on the model itself. I have gone back and forth between Blender and Sketchup to fix this - but nothing solves this.…
Modo's edge bevel tool is a pain on low poly objects. It has been debated for years and Lux have simply ignored it which is a shame because I doubt that it will ever get fixed. Maya has nailed it btw ! The problem is edges that connect at 45 degree angles creates a mess: Solution A increases the tri count and we want to…
Hello everybody, I'm having trouble implementing Schlick-Fresnel approximation into my Blinn-Phong uber-shader. I've tried to wire with nodes this formula: R=R0 +(1-R0)(1-dot H,V)^5 R0=((n1-n2)/(n1+n2)) Instead of rim effect I get diffuse-only surface towards the light, and some specularity in the shadow. After long…
I am super confused. All of a sudden, Marmoset does something weird with roughness channel. I am working on modular pipes. So far I created two texture sets. Steel texture set: And iron texture set: I made steel textures first in Quixel Mixer. Then I just copied the project and made some changes to color of the base metal…
Hello to all, I made several post in different CG/3D software forums trying to find solution for my problem ....but nothing yet. So ill post here too...and im hoping someone could help me :poly121: I bought new rig before 2-3 days. i7 2600k ; GF 560 Ti ; 16 GB Corsair 1600hz ; 750W Corsair;Asus P8P67-M Pro etc.. I have…
Something silly I did over the weekend to refresh myself on using Blender: I was originally going to do a 128 challenge (128 tris, 128x128 texture) but realised pretty quick that 128 is insanely low, Goofy would have become a Minecraft skin. Bumped it up to a limit of 256 tris and that was still tricky. Texture was done by…
thats just plain wrong. With the polylimit in mind this is going to be a lowpoly asset, therefore quadonly is a super stupid idea to follow, especially when you consider that in engine everything will be tris anyways. Quadonly is a philosophy that comes from film, where it applies in most cases but should not be used as a…
This looks very good for a beginner. Alloy rims should be a shellac material with glossy reflections on the first layer and a faint chrome layer ontop. Chrome rims should just be a very dark diffuse and a nearly 100% reflect value with no fresnel. It looks like your material is not so bad for a chrome rim but you need to…
I tried to get Chat GPT to modify the script to not only remove duplicate sub-object ids, but also remove them from the mesh, but it wasn't able to sort it out. Maybe someone who knows MaxScript could fix this? ( -- Get the selected object obj = selection[1] -- Ensure the object is valid and has a Multi/Sub-Object material…
Are there some "famous" or really good tutorials out there? I'm interested in both free and paid tutorials. Basically everything would be good, props, weapons, vehicles, plants and trees (I have no idea how to make them) even environments but since environments are "just" props put together I would save those kind of…