I just finished up a collection of 53 custom HDR maps used to quickly light your models. While there are a lot of HDRIs out there, this collection focuses on controlled studio lighting. Most of the lighting is a neutral white, while others include touches of blue and orange. I have included a render scene with an old model…
Hey all, time to start contributing a bit to the forum. I've been trying to learn a bit more about substance in my free time and since everyone was into bricks lately I did my own version. I need to clean up my graph and expose parameters, but that's where it stands at the moment. Any comment or critique appreciated…
Hello, thanks for stopping by. This is a 3D model of Travis Fimmel's Ragnar Lothbrok as represented in season 4 of the TV show "Vikings. I did it with the intention of making a good quality likeness and render while keeping the mesh game-ready and rendered in realtime in order to improve my skills in character modelling…
Working on a Sig Sauer P250. Finished the high poly and now reworking the base mesh for a low poly. Planning on working in the micro-details with nDo2. Occlusion renders to better analyze the model and material renders for concept. I'm thinking I might make the gun two-tone just so the model isn't so dang dark but I'd like…
Hey here are a couple different renders of my Cliff Side Scene. Was for my Perspective class using 3d Studio Max and Zbrush. We were taught how to manipulate planes to lower our tri count. None of these cliffs were actually modeled out, only the landing pad and the houses. **I know there are no doors, I will try to drop…
Hey here are a couple different renders of my Cliff Side Scene. Was for my Perspective class using 3d Studio Max We were taught how to manipulate planes to lower our tri count. None of these cliffs were actually modeled out, only the landing pad and the houses. **I know there are no doors, I will try to drop them in…
Hi my name is Jonas Ronnegard, I'm currently located in taiwan and have 3 months of waiting time until my next job, so checking here to see if there is any interest. All details can be discussed later but i have experience in many different areas of 3D creation so please contact me for any type of Render work, Game asset…
Hello once more! Im closing up on the sculpt of Fiat Dino Coupe, I need some good advices on how to get to good, realistic render of it. Ive never done realistic renders so I dont know if I need to hand paint him then throw some metalic maps on him or something (same for tires and everything else). I have next options to…
hello, im working on haircards, i want to export diffuse color map render from maya arnold and everytime i get this black image backgdound. I want it as png transparent. How to solve this?
Three books I recommend are: Color and Light by James Gurney Digital Lighting and Rendering by Jeremy Birn Illuminated Pixels by Virginia Bowman Wissler James Gurney does traditional painting but everything he teaches in his book applies to 3D Lighting and Texturing. Birn's book is pretty much the industry standard for…