Working on a Sig Sauer P250. Finished the high poly and now reworking the base mesh for a low poly. Planning on working in the micro-details with nDo2.
Occlusion renders to better analyze the model and material renders for concept. I'm thinking I might make the gun two-tone just so the model isn't so dang dark but I'd like to get some opinions. Personally, I'm more partial to monochromatic weapons but I worry about the final piece being too boring.
reference:
occlusion:
mat renders:
Replies
S_ource, you were absolutely right about the magazines. Those things drove me crazy though trying realistically work with the unique shapes and toy with diffuse, spec and gloss. I'm curious to hear what you say.
Oriram, You could be right about the soft edges. I have a habit of making my edges too tight but after seeing Racer's famous picture of edge loops applied to the EOTech sight I this was my attempt and loosing up those edges. And this is a fairly ergonomic weapon to try it on but let me know if it still isn't working for ya and I'll see what I can do.
Current progress:
Thanks a lot for the crit so far, guys! I really appreciate it
Cyber, thanks for all the great crit. I probably should have specified better that my texture was still a work in progress, but you weren't wrong about anything you said. I began with material definition and then began the wear so what you critiqued was that awkward puberty stage. But I'm glad you mentioned the cloudiness of the slide and the scratches on the flashlight; you were dead on and I went in and reworked those areas. Here's hoping it's better!
Source, I played around with some spec values and I think it really enhanced the overall feel, wonderful crit.
Again, thanks for all the crit! I'm still kind of finding my "style" as it were, mixing between Racer's photo sourcing and Millenia's painting, so keep the crits rolling and I'll keep learning!
Anyways, its lookin sharp and the fact that you are using Maya kinda makes me happy for some reason (to many "Max" guns out there :P)