I have to wonder how to import content in a certain way in order to be able to save it in UDK. It's giving me an error message and says it cannot save the package of custom meshes and textures. Do I need to put the assets in a certain file under the UDK temple?
Hey, I've been testing out UDK's material editor with some old models and I'm getting some sorting errors on transparencies. Anybody have any idea how to fix this? I've tried every combination of settings under the translucency menu.
Anyone figured out how to do this, I need to send a shelf from 2011 back to 2010 but it gives an error saying the shelf is unreadable in 2010. Sure there is some crap I can delete out of the text file and the shelf will load.
Hello, I have some meshes from Maya in fbx format. A friend who wants to import it into unreal development kit got error: and for one object Ayone had any similar experiences or should know what is the problem? thanks Julian
I have Adobe Illustrator installed on my Laptop, it was working fine until yesterday. When trying to close or save Illustrator file get the following error: 'Illustrator cannot save this file'. I am running Windows 8. can anyone help?
Im trying to experiment with some textures, but whenever I try to open up Photoshop, this error comes up: "This application was unable to start correctly (0xc000007b)" I've googled this multiple times, but found nothing useful. Do you think you guys could help me out?
I am tryin to make my characature dog but zbrush keeps on with breaking errors. My fibers are not rendered right. Please any tips? I need help am knew to the software and my freelance boss needs this done soon pleas help with any tips.
This discussion was created from comments split from: Baking Errors. Moderation note: Please do not reopen a 4 year old topic started by someone else, to post your questions in it. Make your own new topic instead. Thank you.
This is the base male model almost finished. Like the female model ( http://www.polycount.com/forum/showthread.php?p=2123011 ), morphs and bone scale are used to get variations. There are some errors to fix in the mesh and textures, and a lot of work to do for the clothes and hairs (I still need help).
First thread i start here =) This is a model i've doing in my spare time for a game called 1944 LINK: (there are some mirroring errors, can't get 3dsmax working well with mirrored UVWs and normal maps ) Polycount: 5200 tris. Textures: 1024*1024 Normal map