This is by far the longest project I worked on. Learned alot along the way. What do you think? Critiques are very welcome. Original concept by CG Ron on Artstation: https://www.artstation.com/artwork/mqN6Ja So far I think I could improve on those things: - Skin materials could be better - Haircards less clipping/ more…
I'm curious if any of the default skeletal meshes have default idle/taunt animations? I need a boss to show both of these, but I don't have experience making them myself. My disabilities make drawing/animation very difficult. Any help would be greatly appreciated. Thank you!
I have recently switch from LW to Maya (tried 3dsmax didnt like it) i have tried rigging in LW but gave up early on because it was so complicated now that i have switch to Maya i want to rig. I have made a clank model (From Ratchet and clank for those that dont know ) for a project of mine. I have done some basic…
Decided to start another project to get the year off to a good start. Wanting to do something scifi, but sick of the sight of shiny LED's and exosuits from my last character, i think this will probably end up as a steampunky themed thing, or atleast more fantasy looking, big nuts and bolts and pistons instead of fibre…
So far here is the high poly. I'm not very good at adding visual noise to my work so I'd appreciate ways to detail this. The idea is this whole thing is 3D printed in space, and then it goes up to asteroids and sticks its probiscus (the big laser-looking drill in the front) into it. Then it grinds up the material and…
Hey everyone! I'd just like to show you some of the lighting and post-processing updates we've been making and ask what you think about the artwork in the game. Before After: After Feel free to provide whatever feedback you want! You can find out more about the game at IndieDB. With Regards, Adrir
Hi guys, Starting this thread to keep track of some concepts I've been working on, and bringing them into 3d. I'm a big fan of streetwear style, and seeing how style has evolved or changed throughout different cultures over time. I'd like to take a bit of a futuristic look at this Japanese streetwear style, and try to…
Hello,I made this account a while back and for some reason I didn't use it, but that's going to change. My name is Vasko Petrov. I'm 21 from Sofia, Bulgaria and I work as a 3D Generalist at a mobile games studio.Here's my latest personal projects. It's not the best, but I think I'm improving. It all started from a concept…
Well, I've been out of the game of 3D for some time now, trying here and there to make a comeback, but the economy, life and other things began to take priority. BUT NO MORE! I'm making this year my year to make an awesome portfolio and get back into the industry I love. Starting with a remake of one my older pieces. I…
Im currently involved in my last academic asigment, and i'm goona make a short about robots.I'm currently using 3DSmax because that the software I know about, and blender for the hight poly pieces, and my teacher tell me about the "Material" modificator, so I can chose wich texture is active in the timeline but in a 30 fps…