Hello, I'm doing a 3D Visualisation module (Using 3DS Max) as part of my university course and wanted to get some tips on how to basically use HDRI in my scene. The vehicle I've been modelling just has the mental ray "Carpaint" and some chrome "Arch and Design" shaders. I researched a few things but never really had any…
Low poly base mesh in 3dsmax it won't be the final game ready topology but it will be made of mostly even quads that subdivide well. Or just go straight to it in zbrush whatever your more comfortable with. There are some new tools in Zbrush that I haven't gotten the hang of yet and they do seem to make it a lot easier to…
mental ray can be a bit tricky but the main things, try the 'Production' quality setting in the render globals. that will bump up the setting automatically for you. under the quality tab in render globals take a look at your sampling settings. try to bump up the min and max sample levels that controls how much sub sampling…
I have another project going on which I would like to show so far in todays snapshot. My current job is to produce 7 city buildings with complete props and city set like pavement, vendor carts and so on. Goal is to take some beauty renders to show the capabilities of the engine as good as possible plus what can be done…
i have a problem when i try to make a batch render in maya an it killing me so here is the issue i about to bath render i check the script editor and this is what appears Result: Rendering Completed. See mayaRenderLog.txt for information. // when i check the maya render log this is what appears 11/6/2011 Starting…
The problem with this topic (which comes up often !) is that it is almost always worded very broadly, which in turn leads to oversimplification and people's advice being misinterpreted. I don't blame you for asking though, as it is quite a complex subject ! Direwolf put it very nicely. Form solving is one task ; topology…
This time of year is usually pretty rough due to end of fiscal year which then leads into the holiday period. Having looked at your folio your work is good enough to land an entry level position, but as a whole your presentations letting you down. For example "I would highly suggest you remove the barbarian at the bottom…
Hi all! I'm currently working on my final year project to go along with my dissertation. My focus is on hand-painted, colourful textures and I'm going to be building a scene in UDK. The scene I've chosen is based on concept art by Ivan Laliashvili: ( ~ivany86 on DeviantArt) I've done a rough block out in Maya to test out…
I work under Maya 2009-64 bits. I am rendering some occlusion map and would like to improve my work-flow. __________________________________________________________________ My first problem is about connection between objects. I noted that : if I do not connect objects together, work with piece of puzzle for building my…
Like they said. It's just exagerated human anatomy. I've made this suggestion hundreds of times to you. Your gargoyle fetish is on a disturbing level, that of mentaly insane people. If you ever expect to be an artist, even to be one that only models gargoyles. You must study other things. Learn the human form, learn…