interesting set. Real nice promo image and real nice execution on the stick through the eye, in material, design and integration. However, that seems like a killing blow (having a huge stick through the brain) and more importantly, it makes me super uncomfortable honestly. Just looks REALLY painful and gruesome. that's a…
Pretend you're an art director at the company you want to join, looking for new talent. Your lead developer has given you a task to overhaul several hundred old assets and create new ones for an upcoming expansion pack. They have also given you a budget, and several deadlines for various stages of the project. You've…
Genuinely fantastic so far. I love the project, feels incredibly nostalgic and I think you are nailing a million things in execution. Really liking the depressing diorama feel to this whole thing. It does remind a bit of half life, and I am also getting some project zomboid vibes, which is an insanely atmospheric game,…
Still Looking Hello! I'm a programmer creating a co-op bullet hell game in Unity, much in the style of Realm of the Mad God. The game play loop is simple and addictive. You and some friends will join together, pick a dungeon, and try to blast through it for better loot. Of course, there are permadeath elements as well,…
Okey, some crashes, a bit of tender yelling from you guys (:poly136:) and a dozens of tutorials later, i have a first light/geo blockout! I built the whole scene with terrain first. Works really nice with all the materials and foliages and what not. What doesn't work that well is lighting!(!!!!!!!!!!!!) Or didn't i see the…
Title: Animator Focus: Animate, handle motion capture data, and implement animations for characters and objects in our future games Type: Full time permanent position Last day to apply: Ongoing, no end date. Will update the ad when the position is filled. Location: Remote or in Malmö office The characters in our games are…
I did end up figuring this out. Exported the skeletal body mesh from unreal to maya, moved the feet into the heel position with the foot_l/foot_r and ball_l/ball_R bones. From there I copy/transferred the weights from the body mesh to the shoes and moved everything back before exporting just the shoes which were then…
Nice work! I love your color palate and your breakdowns (which I will be saving a referencing later ;) ) The biggest critique I would have here is probably your rocks, they don't feel very cohesive to the rest of the props although its hard to put my finger on why. Possibly the scale is off as they look huge compared the…