Hello community, I am a huge fan of Star Trek, which is why i decided to do skins relatet to the franchise. my first one is a try for the Desert Eagle (WIP):
Hello everyone. Pretty new here but I decided to upload my current project here. It's a hover bike that's been used for a while in the desert. I'm pretty much done but I feel there's something missing in my textures. All feedback is welcome.
Fucking awesome... My personal favorite is the asteroids rendition. 1:40 in. [ame] http://www.youtube.com/watch?v=qukCulDOJzg&feature=player_embedded[/ame]
Hello guys :) in this theard i will be creating some textures to learn how to use Zbrush and learn how to make good textures here is my first Hipoly Brick : i will bake it and start texturing soon crits and comment welcome
hello all, i have a quick question: i have modeled a high poly cathedral interior (think chartres cathedral on steroids), and and it ways in at close to a million polys. obviously, game engines won't support that! my question to you folks is: what would be a suitable poly count for an environment of this sort? Thanks!
Hello everyone! I made a Glock. At the end, I noticed some mistakes, such as shapes and plastic texture. But I want more feedback on my work. More photos on artstation: https://www.artstation.com/artwork/Vy0vdN Thanks in advance!
Hi ! Anyone here know a recent and serious tutorial from modeling to baking a car for game? I would love to find some tips with the quality of a need for speed or forza. i have a solid experience in hard surface modeling but not so much in game. Thanks