Hey everyone, I'm an pretty generalist 3D artist and I'm really interested in the new built-in cinematic capabilities of Unity. My big current project is a Unity short cinematic about a fantasy forest that's actually part of the neck of a giant, mysterious stringed instrument. I estimate that I'm about 35% of the way done…
Yes, it looks like a pig! I'm pretty sure you and I have used the same reference photos, since this looks very much like a pig I made for no reason a while back. I would suggest maybe adding a few polys to the face, just to get the eyes and mouth suggested in there, pigs usually have a big silly lower lip sticking out…
just as a point of interest, what's stopping you/the animator from doing the following (if the rig is in a T-pose and the mesh is in a more relaxed position). * create a keyframe which saves the rig at the "correct" position for exporting into the engine. * turn on angle snap toggle. * rotate the bones until they're in the…
For my university project, I'm making a Victorian-styled living room, and I'm hoping to have a more realistic-leaning outcome for the project. This initial post is a mixture of my first few weeks of progress [ Week 1 & 2 ] For my main reference, I am basing my angles and overall room setup from this artwork on Art Station,…
Okay here is a new project I started for a mod group called: "Fist Full of Frags". http://www.fistful-of-frags.com (I think the site might be under construction now, but you can see plenty of videos at youtube if you do a simple search) It's a half life 2 multiplayer modification settled in the old west (player and…
Its a good start tbh, A concept in the beginning is probably recommended if you havent sculpted alot, but some things that might be wrong are the proportions, of course depending on the style you're going for the proportions will be different, but im guessing your going for a realistic style then I would say the legs…
Heya All, This is a paid gig. Need a Zbrush creature character artist with a fair amount of anatomy knowledge but able to push proportions. You will be provided some concepts and be able to work off of those. What I need for you to provide are some base concept sculpts with some of the anatomy sketched in. So just the…
It's been a while since the last update but the projects still on going. The wings have been attached now. They've been shrunk down a bit to make it feel a bit more realistic, there was just no way I could could get a realistic look with them being that size. I went with a bit of a different approach to how angels might…
Hello Fellow Polycount members, this my attempt to sculpt/rig/pose, and render this beautiful creature realtime. Sorry I didn't post actual WIP images. I just found out how to do things on this forum, from a fellow polycount member and friend karytsukino(Thanks!) I have some screenshots of certain stages of the WIP. I am…
Hi Polycount, I'm currently trying to import a rigged and animated Falcon model into 3ds Max 2017 (I think the model itself was produced in 2013) but I get a list of errors about the BindPose which means that all of the rig controls don't work and the wings don't flap. Can anyone advise me on what I should change or if…