Hi everyone, I am a self-confessed Polycount ninja, having been looking at (and occasionally commenting on) other peoples artwork. I thought it was time to put some of my mini projects on here to receive some much-needed critique, as solely posting on my course forum and getting comments from the same few people each time…
Hi, I'm glad to see that you applied for the job at Flying wild Hog I hope your art test goes well and you will get the job :smile: Are you trying to sculpt that prop? I never did the tutorial you mentioned so I don't know what techniques they use in it but I would go for the Zbrush boolean workflow. That way you can make…
These are some static props for Höllenfeue its a WWII game being developed on the UT3 engine. You play a German Soldier on the Eastern Front during the push into Russia.
Hi there, I am a junior Props and Environments artist with a focus on 3D modeling and previous experience in 2D Mobile game development. I am currently searching for a position in 3D game development, particularly in Environment and Props. I am open to relocation for the right opportunity. My preferred tools of the trade…
Hi there, we’re creating an indie survival horror game called Summerford. In the style of a classic Resident Evil or Silent Hill game, the game is played from a mostly fixed camera perspective as the player explores the world, fights enemies and engages in inventory and environmental puzzles. The game is set in a rural…
Some props made for Zbrush subject. Still learning the program and trying to improve to make all those cool things people are making here. https://www.artstation.com/artwork/yk389O
Thanks for the crits guys. Peter - It was definitely intended to be reused in a row. Makes sense what you say though about making it less uniform in a portfolio piece. Funny I thought making a prop that could be reused would be best. Going to go the middle route and make it reusable but still push it further. My props are…
Some characters and props I worked at for the Vind-project at Forgotten Key. Vind was an non-violent 3rd person adventure game where you play as Mila a shape-shifter with the ability to turn into a bird and soar the skies. This was the second project (first one being Down the Well)I worked at while at Forgotten Key and…