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3D/2D Stylized Environment and Props Artist

Hi there,

I am a junior Props and Environments artist with a focus on 3D modeling and previous experience in 2D Mobile game development. I am currently searching for a position in 3D game development, particularly in Environment and Props. I am open to relocation for the right opportunity.

My preferred tools of the trade are Maya, ZBrush, Photoshop and Marmoset but I have experience in Blender, Substance and Krita. I am comfortable working in Unity and have limited experience in Unreal 4 and CryEngine. I am not afraid to pick up any in house engines or new engines for my work. My previous positions have required me to take up tasks in concept, 2D asset rendering, 3D asset creation and optimization, low to high poly workflow, hand painting and pbr, VFX, tool and package exploration in Unity, and limited graphic design, illustrating, photoshop image editing, kitbashing, level design and shaderforge. I am open to junior opportunities in positions requiring I learn or pick up these tasks under mentorship. 

You can find my portfolio at http://www.artstation.com/Epifocol

Thank you for your time and consideration. If you have any further questions or comments please send me a message.

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