I haven't had to build an affordable computer for a casual user in about 8 years so help me out. MOBO ASUS M4N68T-M $54.99 CPU AMD Athlon II X2 250 $61.99 RAM G.SKILL Ripjaws Series 4GB (2 x 2GB) DDR3 1600 $27.99 after $5 instant rebate cheapest I could find and G.Skill is decent, right? CASE Rosewill ATX Mid Tower Case…
I've got some problems in maya ever since I got a new pc. They're driving me crazy. My symptoms: -Vert snapping is hella slow. If the scene's heavy, it takes 30sec-1min to respond. I'm having to curve snap everything. -Face and edge selection is buggy. Sometimes it behaves like camera based selection is on. (When it's…
Hello - i currently run a 2 monitor set up and am planning to buy a cintiq. I would like to keep both monitors in addition to the cintiq as i will not always be using it. I currently run a geforce gtx 460 and am looking to upgrade a bit but within reason. I primarily use this computer for photoshop and illustrator,…
ok, This is my first post here on polycount, I'm 16 years old and now moddeling for 2 years, And I think this is my first model "worth" showing here, and I need to know what you guy's think of it. The max texturesize used is 128x128, there are 33 textures but most are smaller then 128x128.…
Hi ! I've been working on a 2D top down action game in the style the old Smash TV or the newer Geometry Wars. It focuses on heavy action with lots of bullets flying around and always many enemies on screen to fight. I got a demo with 6 levels to share with you all, but I'm posting here because I have lots ideas I'd like to…
Hey my name is ahmed shalaby and im just new here , i wish to introduce my self via my works here : character rigging reel https://vimeo.com/46196660 tools and scripts reel https://vimeo.com/46214600 hope you like them thank you
So I have started working with particle effects in Cascade. Here a couple videos of 2 effects: effect made with 2 meshes and one 256x256 texture [vv] 46294627 [/vv] effect made with one mesh and one 256x256 texture [vv] 46294417 [/vv] Please give feedback. Thanks for your time!
Hi, I am having some performance problems importing many hi poly meshes into 3D max to bake my models and tiling textures. I currently have many bricks, slabs and tiles of 200k to 400k polygons ready to be organized together and baked on models and flat planes as textures. But when I want to create a texture from say 20…
Hello people, been playing with Maxscript for a month, full time :p it's great and all, but there are still a few things I don't get :poly127: Like this problem: This is a reduced but valid i think version of my code rollout myRollOut "My Rollout :D" width:216 height:462( include "$scripts\myRollOut\UI\SelectCharID.ms" --…