Wasn't there tho think I was at the Espy in St Kilda chatting to a girlfriend on my Ericsson brick :# https://www.youtube.com/watch?v=ET-hf8B-tI4&t=2002s
"yeah it was my grandads car" Ah sorry got my wires crossed. "BTW that silver 2007 Yaris in the background my current car " Nice must be fairly economical?! I've got a couple of rides, a 2002 Holden Commodore VX (...an ex-Police unmarked pursuit interceptor) similar in styling and specs to a Vauxhall Vectra 2.5 V6 4 door…
You keep mentioning Rome Vs. Spartacus, but Rome aired from 2005-2007, and Spartacus started in 2010. As for Camelot the character work just seems awkward, I can't put my finger on whether it's bad acting or writing, whereas in GOT I get none of that feeling (haven't read the books). I would go as far as to say I prefer…
Hi guys heres a short demo I've kicked up! (XVID CODEC!!) http://dynamic3.gamespy.com/~rol/sos/Demo2005.avi Heres a bit of information about the video: - This video contains work created during a 12 week time frame, with limited resources. Planning stage January February 2005. Construction stage February 2005- April…
i remember years ago a check box in max material that would clamp the texture so the pixels at the edge of the texture would just stretch . i cant find this setting at all in max 2009, only clamp in the material window i can find now ins one for color clamping in the output section, anyone know how to do this in 2009 heres…
Bull. If he uses the default anims and just links them the models will work fine in 2004. All of my models were done for 2003 but the anim data is dynamically linked and they will use the 2004 animsets when used in 2004. Only real difference is they won't crash 2003 when you try to load them there.
Hi everyone, We’re looking for freelance 3D artists experienced in creating realistic 3D models. Task: Create a photorealistic model of a pest beetle. Use the main reference for modeling:…
Hi, I'm running into trouble with the export from Max 2010 to Max 2008. When I exported a whole scene as FBX in Max 2010 and checked it briefly in 2008, everything looked fine, so I didn't look any deeper. Now that I'm working with the imported FBX file in Max 2008, I noticed that Max displays smoothing groups properly. It…
Hi mates. I am modelling for this handheld device with a Qualcomm 528Mhz CPU and ARM9 core. The models will be in a OpenGL ES envirenment. I have experience on modelling for Nintendo DS, but not for this kind of devices. I guess is more and less the same, low poly and small textures, but as low as NDS, true? Are there…