Hey guys, pretty simple problem that I've no idea how to fix. I've got some decals on a solid, I've then got brushes in the affected area, I've set these brushes' "NoStaticDecals" to true. This works fine, until I add a bump map to the decals. This then causes artefacts on those brushes. Image helps!
@Yamsha - Thank you man! Thanks for the feedback. I can see your point, I could have upped the grizzle and grit a bit. And I'm totally with you in being a massive fan of MGS 1 :)
Hey all! I got sent an email from En Masse for a closed beta key for 13th to 15th April. (so starting today) i don't need this so if anyone wants this please let me know :) Afraid i only got one so first come first serve! unless anyone wants to donate money ;) This is for the europe version also btw! http://tera-europe.com/
I come from a gaming background (BFA, Game Production) and like doing it sometimes BUT... It turns out that my passion is modeling, texturing and lighting/rendering for interior and exterior scenes. I've been at it for a while now and I realize that it's time for me to take another leap in skill level. Here is my site:…
Hi, I'm a complete newbie- I was wondering how do I use zmodeller to move more than one edge? I can see Qmesh can be used to move more than one face but I don't know how to do it for edges
Hello everyone, I want to show you my new hairstyle which I rendered in Octane. Body, face, eyes sklera and iris sculpt in Zbrush Textures - 3dCoat Rendered on FORRender Farm on one GTX 980Ti Hairstyle - Ornatrix Render - Octane Postwork - Photoshop For braids and beard I made basemesh, then extract splines and converted…
For those of you who watch tons of tutorials, which has been the intermediate-advanced tutorial which you'd recommend the most? One which pushed you, or was filled with tons of tips and tricks which you've never seen before. I asked this on the Facebook group Ten Thousand Hours (which I'd highly recommend checking out),…
Hey everyone, In our last episode of Animbreak video interviews, we came up with an animation challenge for fun. Winner gets this loot! https://goo.gl/mz7hYL Rules: - The theme is "Happy" - needs to be a locomotion cycle - any rig, any medium, any length - due by 4/30, post it on twitter or facebook…
Hey everyone. New to this site, and to low res characters (game characters). I'm a student at Danmarks Designskole (Danish School of Design) and we're preparing for a game production in march. Here's the result of the previous weeks effords. Right now I'm learning to rig with character studio, so I might post some…
My workflow is slow and sloppy :p so I'm looking forward to learning something hopefully. I started with this thing, no idea if it actually has a name but it has screws in it. I started modelling with a single plane and moved vertices to match the silohuette of the object from the front and side views, added edge loops to…