For those of you who watch tons of tutorials, which has been the intermediate-advanced tutorial which you'd recommend the most? One which pushed you, or was filled with tons of tips and tricks which you've never seen before.
I asked this on the Facebook group Ten Thousand Hours (which I'd highly recommend checking out), and a friend of mine posted the below, which blew my mind.
https://vimeo.com/5738519 https://vimeo.com/5734031
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I consulted with it anytime I needed to texture anything realistic or stylized.
It's not the greatest looking Asset, but it's very straight to the point, explaining withing ~2hrs the workflow of Hard Surface/Sculpting, Baking Normals, Importing to game engine, creating shaders, etc.
even tho we moved to allegorithmic and quixel stuff, it's still really good knowledge
https://web.archive.org/web/20160114124719/http://oesterkilde.dk/racer445.html
https://gumroad.com/redbeard
@GrevSev
Yeah that's what really got me into game art
Is it still going though?
I personally really enjoyed Scott Eaton's Anatomy for artists course. It was super intense but the anatomy I learnt then has stuck with me for over a year now. http://www.scott-eaton.com/courses
I'll absolutely edit this post with more cool stuff if anything comes to mind. Can't wait to check out Character Creation for Games with Adam Skutt next time its available.
@leflix I'll check out the pillar sculpting tutorial, looks cool! I've been getting into sculpting rocks and cement and stuff. Thanks!
http://3dmotive.com/series/creating-foliage-for-udk.html
Of course it's a very specific niche tutorial, but so so good.
https://androidarts.com/art_tut.htm
http://www.poopinmymouth.com/tutorials/