cgfxShader -e -fx "C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx" cgfxShader1;// Error: The compile returned an error. // // Error: C:/Users/Autarkis/Desktop/DOTA2_Hero_Shader/DOTA2_Hero_Shader_Maya.cgfx(508) : error C1031: swizzle mask element not present in operand…
I've been a fan of your page for quite a while kat. :D I downloaded the plugin for Max 8 from your site. Anyway - yes, as I've said... the source is indeed from 1999. I am guessing this was even before TiCal or Chris Cookson ever touched the code. What do you mean by "hit and miss"? The Max 6 version works with 6, 7 and 8.…
Hi everyone, I have been using 3ds Max 2008 for a few years and I finally upgraded to 2012 and I am encountering normal map issues that I have not had in the past. Here is a asset that I am working on (don't mind the place holder texture): You can see the areas where my seams would be as there are harsh changes in…
Yeah, that damascus steel pattern is something I'd like to know more about. Another thing that came to mind is how to do this thermal metal discoloration you usually see on some weapon barrels. Might be a trivial thing to do, as I didn't try it myself yet, but maybe you guys know some smart and easy way to do it.…
So I am back from vacation and found some more time to continue working on this. Added the hair and it will be just one strand of hair that I sculpted and painted in zbrush and unwrapped and baked already in max and I duplicated it and moved around. I will also be adding some alpha planes wrapped around every strand in…
Hello! Here is my low poly wire. Right now It is just under 24 000 tris. Don't know where else I can optimize. Tracks will have to do with single object and tiling maps (on separate texture sheet). When I tried to model low poly version of each track to keep its shape, it came out to be another 30 000 tris! Even though I…
Examples of my articles for managers: The Art of Documenting Art: http://www.jonjones.com/2009/11/26/the-art-of-documenting-art/ Speccing out contracts smArtly! aka Automatically Building Awesome Teams: http://www.jonjones.com/2009/02/08/speccing-out-contracts-smartly-aka-automatically-building-awesome-teams/ Outsourcing…
Not really the same thing, but what I've done in a few of my scripts is have different code paths for different versions. There's a simple maxscript function to get the version of Max that is running, and then your script can either give a warning about a version if it's too low to work with your script. Or you can have it…
I have be using Maya for a few months now and have created a whole bunch of stuff and learnt a lot. These are the two best pieces i've made and I was just looking on how I could improve my work. I have briefly used UE4 and don't know if I should put them into it to get my final image to show off my work. Any advice is…