Hiya and welcome to my first polycount post! Since graduating university, I've been looking for ways to practise and improve my portfolio (shameless plug). So I reached out to Sanna /@Elithenia/ for some expert advise and she's recommended doing a sculpt a day! I'll be starting with 30 heads in 30 days and hopefully be…
So just recently I went on my "first interview" in a local minor media company and I was told to bring along my work to show them. At first I didn't bother thinking about it until the last day, when it suddenly came to me. How the hell does a portfolio really look like? My idea was just to print some paper and that's it, I…
Hey Guys! I decided to start working on a new project. Nissa from Magic: The Gathering. Right now I am manly trying to focus on nailing the portrait. I want to push this project as realistic as I possibly can. This is a quick screenshot I took from zbrush. I am currently trying to find the right feeling for her face, while…
elf with a begining of dragon transformation sealed with crystals. My first character concept. I have understand the main workflow of Zbrush now. I start from nothing: no Zsphere or others things. I hope you like it and the next character will be better!
I'm a little confused at the moment, I want to understand how batch rendering works in most engines so that I can integrate it into my thought process and pre-planning for modular environments. If I have two buildings that each share the same 4 textures but that each have a unique overlay texture (AO Map, and Details in a…
Just wanted to post a few quick heads that I did in Zbrush 3.1 for a workshop this weekend in Dallas. Still learning the program, but did each of these in about 1 1/2 hours. I started from a base human head and moved things around to create my alien head base. Then I started from the same alien head base and tried makinig…
Hello, i'm having the task of creating the base meshes for the characters that will be creating during the project. I was having some doubts about what are the best practices to optimize production time. My approach is the following: 1 Complete human body with welded vertices, 2 Material Ids: Head, Rest of the body. 1 UV…
Hey all, This is my first post in these fourms and I need a little help with starting a part of a model I'm currently working on. Im fairly happy with my RX-78-2 Kai that I modeled, and now I'm trying to GM-ify it, which is a pretty simple conversion since they are nearly identical, but the problem I'm having is with the…
I never realized something like this before. You know when games come out and there are always region differences? Like using a real example, I saw a game where one set of DLC costumes was only available in one country but not the rest. And the reasons being possibly intentional (i.e avoiding controversy because of culture…
Heya, Set the horse aside for a bit to work on doing a few human models. It's been remarked that there is a glaring lack of them on my site which needs to be adressed . This is the first throw. Presently at 2030 poly's. Took about a day's work to get to this point. For the time being she's still pretty generic but I wanted…