This is something I prefer about Maya over Max - at least in Maya you have a way of seeing EVERYTHING in the scene, even if it's some sort of hidden/default node that you should never edit. Means it's very easy to check for rogue nodes which have been created and never deleted, and easy to clean them up. I can't remember…
@Sprunghunt: I think you mean cross product. DOT would give a scalar. @Jocose: I don't recall there being an UP Vector node either, but what sprunghunt suggests at first can work for getting a world up. if you hook up a vector (0,0,1) to a transform node set with its input to world space and its output to tangent space you…
This might be old news to you, but a key to getting faster in Maya is to use use the channelbox to edit your input nodes when modeling. When using any modeling command, don't use the optionbox, just apply whatever command you want, pop up the input node in the channelbox and slide the values using MMB. I've never used XSI…
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Again, hair splitting. Approach this problem in the way that you make photographs in manual mode, ISO100, f/8, 1/125s or more [but not less due to camera shake] - this will be enough. Or you can even use tripod or even monopod. Did you googled 'sharpest lenses'?
I found pictures on web and i wanted to create model based on those. I started today with Maya and started to set up image planes (front and side view). My question is how can i get some kind of indicators on images that i see in the screen. I can see front and side view image but with eye setting up similar (but not same)…
Hello guys! So I was scouring the internet for a solution to my problem and didn't find a straight forward answer. Fortunately, I stumbled upon the solution my self and figured I would post it here for easy access for anybody in the future! The problem was that when ever I would paint on my models in Mudbox, artifacts…
Hi guys! I've been working on personal environments in UDK to try and develop my level building skills. Currently, I'm working on an outdoor scene using Landscape and foliage. I'm getting pretty wicked display errors on my foliage after running lightmass: In addition to the crazy colors, the cast shadows on the trees are…
Hi all ! After some months of development, Action Box is ready to be released publicly. What is ActionBox? It is an Unity 3D tool oriented to streamline the workflow of artists and developers. Its comfortable and intuitive interface provide the ability to organize easily the management of events and actions of multiple…
Hi guys, I posted over on the proper substance forums but got no response. So ill ask you guys =) As attached image shows. I am simply trying to overdrive bitmaps w/ multiply node and a constant driving it. I do this very often in unreal, but i cannot seem to replicate this workflow in substance. Can someone help me out…