Practiced low poly modeling and texture painting based on the Ancient Arcane Greatsword drew by DanielPillaArt.Any critiques, feedbacks are much appreciated!
Add more geometry (vertices are pretty cheap these days). Or make a specific arch texture, with the curvature baked into it. If you need to reduce the size of the texture, create 1/3 of the arch and repeat the UVs.
I'm currently looking to bake normals and my standard diffuse to a single texture, as the engine I'm working with doesn't currently support normals. (not yet anyways) I would use 3DS Max for this, but I don't feel like re-rendering my normals from Xnormal, and it treats Xnormal's tangents really strange. what would be a…
So, yeah... What? Can anybody point out what I've done to anger the 3dsMax gods? Why is render to texture greyed out? I was hoping to bake these while I go grab some lunch, but no... This is only maybe the 3rd time I've ever hit a problem I just can't solve with google. :p Polycount, attack!
Experienced Env/prop/Texture Artist available for freelance work mail: Jronn.design@live.com Feel free to look at my work in the links below https://www.artstation.com/artist/jronn http://www.jronn.com
I need to know how can I connect normal map, diffues, textures, etc... in one final hypershade? For software I use is Maya. Are there any tutorials for this problem? Thanks, polygeek
Hey awesome people. Im thinking that having an app that links with photoshop and displays your texture straight on the model while you paint would be really handy. Is there anything like it out there on the interwebs?
I am wondering how to make the texture see through in some areas. example; the hair, I want to make the end of the hair semi seethrough so it looks more natural. I think it has something to do with the layers or channels, but I am not sure how it works. I tried fiddling with it myself but I can not figure it out. If…
Hi everybody! I'm new here and totaly new to maxscripting. I've looked around and it seems possible but no clue how to get started. I'm looking for a script that will allow me to resize the bitmap texture of a selected object. For example a cube in scene has an 512x512 diff map assigned to it and I would like to bring it…
Hello, I am looking for a texture artist who specializes in characters. I am hoping to have a hand painted, non-photorealistic look for the characters. Experience in creating materials (PBR or standard) in unity is a huge bonus Please PM me with your portfolio and hourly rate. Thank you. And I apologize in advance for the…