Hey there everyone, we are looking for a Concept Artist for Stylized Props & Environment PROJECTWe are developing a First Person Arcade Puzzle Game with an emphasis on immersive and diverse worlds, dimensions and eras. One of the first areas we are working on is a Lunar Colony with a mix of fantasy elements. ART-STYLEWe…
Specialized in 3D stylized environments and props. Uses ZBrush, Blender and Substance Designer/Painter. Able to work with Unreal Engine or Unity and can use version control. Knowledge of Unreal and Unity Shader graph. Able to make particle systems. Receptive to feedback. Love fantasy, horror and sci fi. Highly motivated…
Hi!So I've been sculpting this character and I'm using the MetaHuman topology. I now want to project a 3D Scan Store basemesh for the body and for the head, TexturingXYZ. My MetaHuman basemesh is at real scale, that is 180 cm tall whereas the Scan Store mesh is 1.8 cm tall.What is really the correct workflow you all use…
this but... in this case, generating that shape by combining shapes in designer is relatively simple and it can easily be shoved into painter with exposed parameters. soo.... if you need a lot of different tiling gemstones for your project it might be worth putting the extra effort in at the beginning
Mmm considering the quality of the work I've done I likely won't be able to make it in time for the judging. It'll still be a project I work on as I can, but I'm really grateful none the less to have participated! It really goes to show there's some growth I need to reflect on. I wish all the other participants the best of…
Hi everyone! 👋 I’m a 3D Character Artist specializing in realistic and fantasy-style characters for games and cinematic projects. I create game-ready models from concept to final textured asset, including: * High-poly sculpting (ZBrush) * Retopology and UVs (Blender) * PBR texturing (Substance Painter) * Rig-ready topology…
Been a hot little minute since I posted on here, but I'm back in the swing of 3D things for my final year of game art studies :smile: One of my resolutions for the year is to actually start maintaining personal projects alongside university work, which I arguably should have started doing sooner, though my confidence at…
Hi my current project will be an sci-fi female suit. I´ll document it here a little bit more, because i never really built a character or human figure, so surely i will stumble on some points. First i built a lowpoly body on which i added more and more plating. The suit should be pretty tight to the body, so it shouldn´t…