@TheDawnfury Thanks for that info Alex. I will say that it is a bit vague. There is a lot of flexibility in those requirements. I was looking more for polygon count limit, shading type, texture size constraints, etcetera. So if I'm understanding correctly, you must create a portfolio showcase via artstation consisting of 3…
Final images for now. Will be revised down the road with enhanced materials, better material separation, and a red lanyard on the bottom of the grip! Flats: http://i.cubeupload.com/GZp5P1.jpg ORIGINAL POST: Hey guys, here is my latest piece. HP Should be about done. Just have to do some touching up and even out some edges…
Hi, I'm not sure the technical term for this or if this is even the correct section of the site in which to ask but will do so anyway. I'm trying to adjust the bone for a few of the gibs in tf2 so that I can use them for the rocket/grenade/stickies of Soldier & Demo via a Sourcemod plugin. With the current bone position of…
I've never done anything like this before and I feel like I might be going in the wrong direction with this. I'd like to hear what you guys think. I'm setting up a rig for a HL2 version of the old HoundEye. The eyes are actual geometry now so it requires geometry for the eyelid instead of just a texture. The eyelid expands…
Hi guys I was wondering if anyone could link to videos on rigging in particular. I would like to add a cloth effect to my next set. I work in maya by the way. I'm guessing I would have to add bones and joints to the original skeleton to do this. I have watched some general videos on creating skeletons from scratch and I…
Cool idea for a portfolio piece, and you’re smart to worry about shots this early – the island itself can be great, but if the cameras are weak, all that work gets lost. A few concrete things you can try: * Pick one main story angle. For example: “approaching the hostile shore”. Place the camera low on the waterline,…
Hi guys! I made a material function a couple of months ago to overcome the issue of terrain textures visibly being tiled at a distance. It basically has multiple world-aligned texture nodes with different texture size inputs (could be done with standard texture samplers as well), and lerps between them depending on…
Hi Everyone, I'm a Lead Evironment Artist at Creative Assembly. Working on Total Wars Campaign map is my principle domain and area, and as such I noticed recently my 2d skill have gone a little downhill from the standards I set myself when I was younger, so I've decided to do sketch a day to get my skills back on track..…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
Hi everyone! At the end of this year my contract will be coming to an end with probably no possibility for extension as I already worked there max term, so I was thinking of going freelance. I basically have until December 2022 to prepare everything, better start early to be prepared! So at the moment none of my projects…