Hi guys
I was wondering if anyone could link to videos on rigging in particular.
I would like to add a cloth effect to my next set.
I work in maya by the way.
I'm guessing I would have to add bones and joints to the original skeleton to do this.
I have watched some general videos on creating skeletons from scratch and I have tried adding bones to existing skeletons but whenever I have done this it has distorted the joints I have attached too and thrown the whole skeleton off.
I don't think it's something I can work out without some help.
Thanks
Chong
Replies
You can't add bones to the existing skeletons. Reason being, all the animation, previous skin weighting, and rigging will be disrupted by the addition of new bones.
If you want to add some sort of cloth effect with Animation it would be my opinion that your best bet is to submit a custom animation set that showcases this cloth movement. (Assuming the cloth movement is all hand keyed animation).
If you still want to learn how to rig, or the fundamentals of the practice I think there are some great tutorials on this in the tutorial thread, though I may be mistaken.
What are you smoking? That sounds like an incredibly large waste of time. :thumbup:
Everybody can Dream.
Also QC mumbo jumbo devil magic is not my jam.
I don't want the cloth to have an animation cycle I just want it to drop and flow naturally.
Taken from the official workshop page
"Your item's geometry should be skin-weighted to the default hero skeleton from their "_model.ma" maya file. Additional bones may be added but must be rooted to one of the joints in the hero skeleton. That said, there are constraints on the number of bones a hero may have, so be conservative in using them. If this is an issue we will let you know."
So I'm pretty sure it's possible.
Thanks for the info dump Andrew I will have to start wading my way through this when I have a spare moment.
Thanks
Chong
Education is fascinating! Wowie!!