I've never done anything like this before and I feel like I might be going in the wrong direction with this. I'd like to hear what you guys think.
I'm setting up a rig for a HL2 version of the old HoundEye. The eyes are actual geometry now so it requires geometry for the eyelid instead of just a texture.
The eyelid expands and contracts to form a little hole at the center.
This is what I'm thinkin for a rig.
The yellow circles are the bones. And the red untextured geometry is the eyelid.
I could really use some suggestions on this one, I haven't done much rigging in the past other than regular biped type of stuff.
Replies
What I would do is create four dummies at the corners of the eyelid, and then a fifth dummy that is the parent of them, probably in the middle of everything. I would setup the reaction to move the dummies back and forth, and thus make him blink. You can also put a slider on the parent bone to control the reaction and give you something to keyframe.
The cool thing about the reaction manager is you can key it on more then one axis, which is probably what you want so the lid follows the contour of the model. You would want to hide the eyelid dummies at this point and only have the parent dummy visible. I'd also lock it down so you don't accidently key it.
If you don't understand any of this, I can maybe find some time to write up a little walkthrough for what you want.
Try it this way if you'd rather use basic rotations to animate instead of translations like e_x is suggesting.
That sounds cool but I don't see this anywhere. Is this a new feature in 3D Studio Max 7 or is it also in earlier versions?
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I think the Reaction Manager is a max 7 feature only. You might be able to get simular results keyfrmaing it by hand though. Just a lot more work.
This sphere just moves up and down through the eye geometry.
Blend shapes or a rig, definitely.
sure bones are the easier route, but personally I'd say take the time and learn a little about poses and blend shapes as it'll start becoming more common.
With proper skin weighting it'll look fine. Blinks are pretty quick action anyway.