Thank you everyone for all the kind words and supporting our Art dump! So my process for the Tileables usually starts in zbrush. For things like leaves, twigs etc. I generally model something quick in Maya and bring it into zbrush. I really enjoy using zbrushes 2.5d workflow as well as the occasional insert multimesh…
So a little update for this project. I've been busy in the Blueprint System of Unreal 4 to create a system that will allow me to generate buildings and gives me the freedom to choose the style, height and pieces. So again, thanks to a lot of Youtube Tutorials i've managed to get something to work. Currently this blueprint…
Nyx - Thanks man! I aim to please. Stoop_Kid - Thanks! Glad you like them. You're basically right on with your guess. I've used other methods in the past for sculpting tiling textures like these (dropping tools down to the canvas or arranging a lot of stones/bricks/etc in a subtool, keeping them separate via polygroups). I…
Hello, everyone! I am a fine artist working in Brooklyn at a studio where we make sculpture out of Lego bricks. While I was incredibly lucky to score this job, it isn't what I want in a career. I have a BFA in sculpture but I work in my free time learning to make 3D assets using Maya, Substance and Unreal. I also know…
Hey! Until now my workflow has been very short, using only Maya and Photoshop to handpaint my lowpoly objects. Now I'm trying to expand my horizons and learn how to use Zbrush which is really, really difficult ( Why does every 3d program insist on having different hotkeys for everything?! ). So what I'm doing is what I…
Hello everyone, welcome to the Bi-Weekly Substance Challenge. Like the previous challenge that was ran by Tejay, this is going to be running everyone 2 weeks to give people a little longer to work on the materials. How it works * Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find…
Hey, everyone! I am working on a project with a few specifications and I had a question concerning how texel density correlates to tiling values. Here are the specifications: -4k texture -256px/meter texel density -The texture must tile My initial thought was to tile the texture 16 times because 1/16th of 4096 is 256 and…
Hey guys! I've not been here in a while, I'm working for a Studio in Spain now, I was approached by another company I applied for a while ago and I'm doing an Art test at the moment.... I could really Use some Critique... First of all. thanks in advance. second... the dentist chair I did I feel that it may be a bit…
Hi there!! First of all, I wasn't sure about the thread title because I would like to include also some of my character works but I'm really focused on environment :D To introduce myself. I'm a Spanish guy studying the 3D computer games design MSC at Stafford University. I really want to improve my portfolio and I was kind…
Like so ?? Maybe via a shader trick. Using a texture with an marked area (not only one color but color "corection" red / 2.. so there are still some details): and comparing the color to get a "mask" while changing the hie/saturation for this part only (via mix color) like so (here with animated hue/sat) teh coloring…