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Environment Critique

polycounter lvl 3
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carlosbermudezdecastro polycounter lvl 3
Hi there!!

First of all, I wasn't sure about the thread title because I would like to include also some of my character works but I'm really focused on environment :D

To introduce myself. I'm a Spanish guy studying the 3D computer games design MSC at Stafford University.

I really want to improve my portfolio and I was kind of scared about uploading my works here and ask help but I realized that there are a lot of talented people here and it would be really helpful to get some Critiques and feedback.

The first project I want to show you is a diorama but I really wanted to focus at the main element, the column

It has a diffuse, normal and specular map of 2024x2024. I had a lot of trouble when I bake the high poly model and I really lost a lot of detail of the high poly one... Also I should improve the presentation but I dont know what kind of things :D

diorama1.jpg
diorama2.jpg
diorama3.jpg



The second project is a modular building I did almost a year ago. It was based on modularity and I think that part was okey, but I'm not happy with texturing and again the presentation.

Edificio.jpg


The third project is a Hand painted building I did 2 weeks ago in order to learn a little bit of hand painted textures. Although I didn't use zbrush and the textures were made without a base texture.

Some of the feedback I got from my awesome teacher is that I need more height at the tiles and more brick variation. Also some geometry at the roof wouldn't hurt.



Building-Main.jpg
Building-Info.jpg



And finally this project (that I know is not environment) but I also wanted to include it

soldier1.jpg
soldier2.jpg



I think I lose a lot of details when baking the high poly model to de low poly one. I use xnormal for it. I can post any normal map in case it helps to see if its a lighting/presentation problem or a baking problem.

Thanks a lot!!
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