as said in the title, i'm having some trouble with the attribute editor in Maya 2013. i have a subdivide proxy on one of my models, but once the history is deleted, the link between the two objects becomes broken and i can no longer edit the low poly object and have the edit appear in the high poly. my question is; is…
Hi! I'm having huge problems creating a scene in maya: I have to create an animation of a set of sheets of paper that runs along a curve around an object like a kind of magic. Is there anybody who could tell me what kind of pipeline I have to adopt or who could give me some advice on how to approach to the problem? For now…
I need to rotate along an edge, in the edge's local angle. I'm not asking how to reposition a pivot location. I want to get the Rotation pivot angle Set to Edge, just like in Scale and Transform options. See my screenshots. Take note of the Z-axis direction in each image, I successfully Set to Edge for Transform and Scale,…
There any way to have the planar mapping option box and unfold option box open at the same time in maya? I planar map one shell and then always move it away from the other shells and unfold it before planar mapping the next, so I always end up having to go into the file menu's again and again and again and again (left out…
So, I'v been doing this for a while and Maya seems to throw me something new every year. Most of the time it is something simple I accidentally turned on or off. But Im on a big deadline and this is really frustrating. So please help me. This started out of no where. When i select my object my manipulator is in the middle…
hey everyone. i was wondering if you guys know a fix (or really fast workaround) for the nasty distortion happening when rotating uvs while using a non-square texture. i also just found out that maya 2009 has a preserve uv functionality (finally!) but is there a way to make it work in 2008 too? cheers, henning
Question: What terms am I looking to Google to figure out how to render a faceted character out like this artist: https://instagram.com/jonadinges/ Or does anyone already know of a place that explains how to render like the above in Maya? Client is looking to do the same style, and pump out sprite sheets similar to "Clash…
Hi all, I am creating a 2nd UV set and I would like to use a a few main pieces from the 1st UV set as a base. The problem: When I pin a selection in Maya and use the "Stitch Together" tool, the pinned UVs will move regardless of whether the Stitch Together tool is set to "A to B" or "B to A"
So I've done this, (reduce by 50%) and the result looks okay. But maya simply will not apply the damn "attribute" permanently. I want to permanently reduce the poly count. If I leave it as an attribute and then go to the game exporter to go to FBX, the resulting file+animation is completely broken. How can I do this? Can I…
Hey Im encountering a problem with the normals on the edge of my mesh and I cant seem to figure out how to fix it. It renders fine using Iray in substance painter and blender cycles, but not with Arnold in Maya. Anyone know what could be causeing the black areas and how I can fix it? Apologies if this is posted in the…