Let that be the first post of hopefully, my large sketchbook I think I will be posting things like random drawings or things that I've made but didn't plan on developing further, incomplete models or stuff made in the past that I'm not so proud to show in my portfolio. Bigger and new projects, like complete models, I would…
had to check for the project, switched machines in the meantime and didnt run it in ages. but regarding that rimlight. this is a 1 bit mask of the custom stencil buffer set to 12 (could be any number really, dont even ask why 12, dunno anymore :D ) here is the custom stencil mask applied per object (so it doesnt apply to…
I'm really wanting this, for the left handed support on the buttons. That's just hotness; the bitter lefty in me is glad to see some sort of support for lefthandedness in anything, let alone a tool I use every day.
Cheers for sharing and well done, really a benchmark for people like me who find complex HS game art soooo grindingly head desking HARD! Edit: Icing on the cake imo is that you've crammed everything onto one texture sheet which is what I'm currently aiming to emulate....hopefully on some of the stuff I've left unfinished.
I'm using some spline loft actors to help build a path and I've noticed I can't seem to get shadows to cast on top of them. The static mesh alone is fine but when I deform it with a spline loft it doesn't receive or cast shadows. Is it possible to get shadows working correctly on them? I really need to use spline lofts and…
Hey all, It's been awhile since I posted on this forum but I've had a chance to work on my craft a bit and feel good about posting the current progress on this personal project. Its based on a personal concept of what a Destiny Guardians apartment would look like. I'm going to try to build as many of the assets as I can as…
Hi there ! Little experiment on hairstyles : Instead of letting individual mesh strands have their own weighted vertex normals, I opted for a global, smoother normals orients (projected from a sphere or a deformed SubD mesh approximating the hair volume like for tree canopies. I also removed the 6 sides cylinder bake from…
bottom left came out by its self when i turned the lights off i thought it was badass when she's angry. just working on the shader, its getting there for me. oh yeah not copying anyone or anything (*cough,cough*) i am trying to figure this stuff out.
Pretty much what gsokol said. Now I'm no expert, but a few tips to streamline the learning process. ZBrush has a TON of buttons. You can pretty much ignore about 95% of them for the time being. If you're just getting into sculpting, you can get away with just familiarizing yourself with the tool pallet, and a few brushes.…
You gotta make sure the objects translate value is not a direct connection to the xenon controllers output. Example: pCube1.translateX = myControllerObject.xenonLeftStickX; <---- This would "snap" back when you let go of the Left Stick. pCube1.translateX = pCube1.translateX + myControllerObject.xenonLeftStickX; <---- This…