After recruiting programmers We realised We need more Artists. The game places the player in control of a dungeon and he must use his workers to dig out and build a dungeon while attracting creatures who will train, feed and sleep in the players dungeon. The Creatures will then fight for the player against other players…
Greetings fellow artists, I am looking for a professional 3D artist to produce the original StarCraft 1 Marine (gun not included). Fell free to use whatever tools you like; but keep in mind that this model is intended for animation and therefore I can not accept a Zbrush high density model. It will need to be in quads with…
Haven't posted personal work in a while, been quite busy the last months. But finally i have some stuff to show that i've been working on recently, which is great as i normally aren't allowed to show what i've been working on and otherwise it would be airborn, so i'm happy to have something thats not project based and my…
You need to gather reference images. Just google stuff like 'human proportions', 'face proportions'. You can find a lot of good stuff on pinterest. Compare what you did again and again to different refs. Do it from different angles. It would be good if you would start learning anatomy. Another great way to improve is to…
Basically linear = no gamma correction, sRGB = gamma correction. Pretty much any photo or image made to view on a monitor is gamma corrected, basically a linear image is telling your display to increase the brightness of each pixel in a very constant and even way, but when you do that, the actual results you see on the…
Hi pedro8999, Some of the shapes you've got there are pretty cool. I'd look at controlling the eye with value and position of some of the focal elements. For example if you apply some rough ambient occlusion to the image, the recessed wall on the left could be in slight shadow. The main 'money shot' looks like it's either…
Hey guys Chances are you've seen the article I uploaded last week '15 Tips To Improve As An Artist'. Following on from this I've just uploaded my latest article which is in a similar vein. Hopefully everyone finds it useful. You can either view it on my website or view it below Feel free to further discuss this topic…
The more you ground your stylization in reality, the less problematic a lot of the design will be. Just to take one element as an example, the shoulder: https://m.media-amazon.com/images/I/61wj3JqLo7L._AC_SL1500_.jpg To make something stylized, you should thoroughly understand how the real thing is constructed, then you…
Took a break from the sculpting since I have spent too much time on it. Did some bake tests, and am working on prototyping the glass material. My references have very wide and even specular sources which makes the glass appear much more diffuse than it really is. I did find a single additional image that has better detail:…
I would go with something big or custom-like car/truck-inspired and something fun to sculpt. http://bootsnallonline.co.nz/images/AT023.JPG http://www.manufacturer.com/cimages/product/Buynow.www.wholesalecentral.com/0401/x/38831.jpg…