Hey all, This is a piece I did this week. Just continuing to practice, and trying to get better little by little. Maya/Zbrush/Substance Feedback is appreciated! Full res on artstation: https://www.artstation.com/artwork/ra3WO
Hi, I decided to practice hard surfaces combined with organic shapes, and this gun had both. It is based on a movie called no sympathy for lady vengeance. sorry for the lines it is a maya viewport grab. crits are welcome.
Hello. I'm new around here and decided to create this post to encourage myself to keep practicing everyday. Hope to get along with you all :) Here is some pieces from last year: More to come :D
This will be my first zbrush project if I complete it. The goal of this is to practice a stylized character using zmodeler and the basic tools in zbrush. I plan to retopo, pose and render in blender. As of now this is what I have done.
I'm having a bit of a problem that up until now I've managed to get ignore. When unwrapping a beveled cylinder what's common practice? Here's what i'm unwrapping and the issue i'm having is with the chamfered bits.
if you have an IK rig setup already i'd just go straight to the animations and see if it makes for feasible workflow. I mean if you have a handful of animations to do that maybe amounts to like <50 hours of work, not sure that spending another 20 hours or more to make some additional rig features that might improve…
Is it possible? Looking at the specs, sure. Is it practical? No, not really. For textures you would be much better off getting a nice DSLR or a bridge camera of some kind.
I wouldn't be surprised if this was more of a practice-run-attempt at getting a game to a market. BlackCocks have been working on the mothhead project for quite sometime now.