We're currently seeking a senior level environment artist for full time in studio work in Toronto Ontario, Canada. The project involves a major industry client and is VR focused We're prepared to offer a Competitive salary based on experience Start time is at the beginning of July 2017 If interested, please contact me at…
Hi there, I'm looking for great projects to offer my services as a 3D environment artist! Skills: PBR Texturing • Game Asset Optimization • Level Design • Hard Surface Modeling • Digital Sculpting • Handpainted Texturing • Procedural Texturing • Optimized Lighting setup Software: * 3ds max * Blender * ZBrush * Substance…
Hi! In this thread I hope to share my WIP and gather critique, feedback and ask for help as I discover the Modular Design Workflow. This project is my topic choice for the "Modular Environment" course on CGMA which I can only recommend if you are looking for a great platform to learn from. My topic is Kinmel Hall. Kinmel…
Looking for 3D artists familiar with making game art for a wide variety of genres. We have consistent work and the freelance job will eventually lead to a full-time position. Responsibilities: * model, texture environment and prop assets * work with art director to complete asset lists with occasional feedback Position…
Environment Artist: Responsibilities: - Creation of in-game assets that will include props, buildings, vehicles, sky, and terrain. - Work with other artists and senior artists to achieve goals and meet deadlines. - Maintain a high visual quality bar while staying on schedule. - Adapt to many different art styles quickly…
I have had this idea for a long time now. I started to model these models a year ago but now I have time to hopefully finish this. Idea is to create 1980 style space station. I also want to model and texture as modular as possible and maybe even do a little Unity game where you can move in zero gravity. Like the title…
Hello, I am an indie game developer starting a new project. I'm looking for an artist that has experience on the art style and view of the game I'm posting below. This game is called "I am Setsuna" and I am creating a game with similar art direction. I'm looking to have props and environment created in a modular fashion.…
Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014. The Space Station Environment is my first try working with Next Gen Game Engines. I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4. The…
Hi - I currently work for various small companies that make mobile games, apps and movies, providing them with 3D Models and Environments. Please see this link for examples, as you'll see I like doing photo-realistic art, but have also done some clash of clans type of stylized work: https://tomonozaki.carbonmade.com/ My…
Hi guys, My name is Sebastien Froncek, I am Senior 3D artist specialized in Environment assets & Characters for Next Generation Video Games. I am working actually as freelance from South Asia. I have more 10 years experience in 3D industry and Video Games (Ubisoft France (Paris) & Ubisoft Canada (Montreal)). I worked on…