Looks really good, but I'll agree that the accent is really off-putting. Meet the Prince of America! The magic is hit or miss. Using it for a double-jump is a cool effect and a natural evolution of the old platforming, but randomly bounding all the way across the map? Why are there glowing circles on random cliff walls?…
Pretty cool that he can do that but I just wonder why he does it. To me it would be a complete waste of time. Maybe the 'ooohs' 'ahhhs' and congratulations are enough to keep him motivated but why do something half assed when you could do something great like play a musical instrument? Maybe the only people he meets are…
After a bit of a hiatus and allowing myself to relax from graduation from university, I've decided to come back into the creation of an environment in the Unreal Engine. This blog post will be a journey from start to finish of the creation of a game environment, to not only teach new and aspiring environment artists about…
there are certainly other reasons why not to use super sharp edges but claiming they do not exist in the real world is certainly not one of them. there are sharp materials in reality, perfectly cut ones, even if the edge isnt 100% perfect on an atomic level, edges can be a lot sharper than texture resolutions would allow…
pior what you are saying is true. but have you tried it ? or seen it working? (i am soon goin to find out first hand..) there's nothing wrong with generating normal maps in the engine. in fact why not if they provide you with the tools? unity does that too! sweet engine btw. the engine makes them exactly how it needs them.…
Hey I saw a "widescreen" wacom recently released. Wtf? Is there some reason why you can't just use a letterbox area of your existing tablet? Why does there have to be a special one. How bout they release a narrow vertical one for browsing the web and nice long horizontal one for horizontal scrolling. Of course you couldn't…
Hello, I am in the process of creating content for the unreal marketplace and beyond. My project is to make a collection of realistic rocks built in Houdini. These rocks are for use in games and real time environments. So far I have 5 cliffs built. My goal is to add some mountain meshes and boulders as well as small…
As the title says.. How do you do it? How do you know whats right? How do you know whats wrong? How do you know if he\she\it needs something? How do you make it interesting? Will you ever know if it looks right or wrong? :poly122: Should you put pointless stuff? like stuff that just dangles and has no need to be there at…
Hey all, i read a lots of discussions about this battle between 3ds max and maya but no one of them answered my question. I understand that both programms can do anything all depends from who use it. I also a read a post of "3d artist " about this argument. In general i understood that 3ds max ( on high levels) is for game…