Hey all, i read a lots of discussions about this battle between 3ds max and maya but no one of them answered my question. I understand that both programms can do anything all depends from who use it. I also a read a post of "3d artist " about this argument. In general i understood that 3ds max ( on high levels) is for game modelling while maya is for animation. So my question is , if both of these programms ar good for evrything why there are Schools that use ONLY maya?
Right now i'm studying 3ds max and i can't find a school that use this software. So there is a doubt is maya more requested in all productions?
PS sorry fro my bad english, hope you understand what i ment to ask
Have a nice day
PSS i know also that there are lots of good programms out there , but i'm more interessting on these two
Replies
Other reasons for sticking to Maya only: hiring extra max teachers costs money. Buying extra max licenses costs money.
Funny though, my college taught both, Maya and Max - back when Maya still cost $8000 a seat.
From what's requested more: depends on what fields of 3D you include. Autodesk's numbers for Max subscriptions are much higher than the ones for Maya, but this also include Max licenses used for e.g. product visualization, and not just entertainment alone.
The schools will obviously teaching the basics of modelling - what to do (run an edge loop around the torso) and not how to do it (click this, then this, and slide here, then done). My guess would be that it's easier, faster and more 'to the point' to teach them one program, rather than having to spend twice the time teaching people how to use both interfaces. Generally if you know what you need to do, then it's just a case of finding the right button 90% of the time.
Maya's poly modelling is decent, maybe not as 'pure' as Max, but it's more than sufficient to get something done really fast. I've had no problems raising skyscrapers or making racing cars in Maya, for instance.
Its safe. If you know Maya you can get a job at a lot of places because it is basically everywhere.
It is a better complete package. Maya's rigging, animation, and effects tools are way better than 3DS max. It is easier and cheaper for a school to put just Maya on their computers rather than Maya and 3Ds Max. My school, and any art school, don't just teach modeling, they also teach rigging and animation. Eventually when all the students come together to make a film they all know how to use Maya and staying in one program makes life way easier.
Good modeling is good modeling. If you understand edge flow and how to go about modeling any object or character you can do it in any package. I wouldn't be so worried about sticking to Max and trying to find a school that teaches it. You are just selling yourself short. Find a school that has good teachers with industry experience and are putting out students making awesome art. That should be how you decide what school to go to.
As a recent grad student who has recently used XSI/Maya/Max all within the last year or so, I would definitely recommend Max for modeling.