Hey everyone I will link my portfolio below but first I'm just going to give a little bio... :P My name is Scott Talbot. I'm currently a senior in High School. I've been playing in 3d since 7th grade. For a while I was just fooling around. Every now and then I would post something on deviartart. In the summer of 2008 I…
Alright, I am super excited about this challenge and can't wait to get started. This will be my first challenge here at Polycount and I can't be more thrilled to jump into this awesome community. I'm going to try and be as active as I can giving feedback and can't wait to hear from all of you. Anyway, right now im still…
Hi all, I'm trying to create a character/creature for a new project (after several years of not using Maya), and I'm stuck on topology for the head. I've stared at this for a long time and know generally where the issues are, but am honestly stumped on how to fix it. I was hoping that I could get some assistance from some…
Hey Polycount Peeps I´m pretty new here so I´ll start by introducing myself with my latest work, I´m a Digital FIlm Design Student ~ 4th Semester from Germany. I started working on this project a couple of weeks ago, our task was to model, texture and light a streetscene in day and night with vray. Since i always wanted to…
Hi all! I decided to post my start to finish process of an environment I've been working on for the past few weeks. This was my first time working in UDK, and I got a lot of help from SeanV, and a lot of the other polycount peeps, so I just wanted to thank all of you, and I hope you enjoy! I do plan on going back and…
Hello All, Dunamis Studios LLC. is looking for an Web and GUI designer to create the art and framework necessary for a website and in-game graphical user interface for our Viking-invasion RTS PC game, Rise of Valhalla. Our game is an attack/defense 1v1 online PvP game set during the time of the Viking invasions (800-900…
Hello Polycount goers! My first time entering a contest here, and posting in general :) Here's a quick breakdown of what it is. The year is 1890. Humanity on the continent has moved into a giant like facility to escape from a worldwide natural disaster that has shook the world to it's core. Within the chaos, a sole man…
The real answer is that it happens with experience, but focusing on the things listed below will make sure your experience (time) isn't being wasted thinking that just doing the same shit over and over again will magically make you an artistic genius. Three keys to getting faster, faster - from my own experience:…
Thanks for the feedback 🙏 Lighting is definitely something I still have to improve - And all of the assets too ofc 🤓 @SORENU If you don't already, you could use the different planes as masks to push color/value range and readability: @PaulJChris hi! I think it looks good overall, although I find it a bit hard to read…
Hello! So I joined Polycount a few years back with the intention of leveling up my artwork. I wanted to participate in the art challenges and getting in the habit of posting my art online while also taking critiques and feedback. Lo and behold, shortly after creating my account I ended up moving for my work and put my…