Hey Polycount Peeps I´m pretty new here so I´ll start by introducing myself with my latest work, I´m a Digital FIlm Design Student ~ 4th Semester from Germany.
I
started working on this project a couple of weeks ago, our task was to
model, texture and light a streetscene in day and night with vray.
Since i always wanted to do a medieval village i went a little crazy
with the details, but since I´m an aspiring Environment artist I wanted
to show what i can do with 3ds max, substance Painter and Vray.
The Houses consist of 6 modular building parts and some accessories such as windows and balconys and Stairs and so on.
everything you see here is textured in Substance painter ~ except the water and Grass.
3Dmodeling: 3dsmax16 // Texturing: Substance Painter 2, Photoshop // Rendering: Vray // Composite: Nuke9
SO, after about 8 weeks I´m calling this done! these are just a few of the renders i made, you can sse more on my Artstation if you wish!
thank you for stopping by
you can see more on my Artstation: marcelhansen.artstation.com
Cheers, Marcel
Replies
in this case i created severeal modularpieces and than assembled them into houses