Alright, I am super excited about this challenge and can't wait to get started.
This will be my first challenge here at Polycount and I can't be more thrilled to jump into this awesome community. I'm going to try and be as active as I can giving feedback and can't wait to hear from all of you.
Anyway, right now im still collecting and reference and inspiration. The core of my idea is a female pilot driving a desert vehicle of some kind on some distant planet.
The setting will be pretty dirty and worn, but not quite post apocalyptic or war-zone level wear and tear.
Her vehicle will be a 4 wheeled buggy with huge wheels on "legs/axels" which have alot of mobility to rise over rocks and rough terrain.
She will be the mechanic and pilot of her vehicle and right now I'm planning on a bottom heavy silhouette. With baggy pants and lower body equipment with her upper body being more form fitting.
My images below kind of illustrate where I'm going.
The next step for me is creating some prototypes of the buggy and a 3d base sculpt of the characters silhouette. I'm going to focus on those things this weekend before jumping head on into zbrush for the real deal.
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I've been having fun in Zbrush making my buggy, I like where the wheels are right now, but the body still needs alot of work before I can go deeper into details.
anyway, feedback is always welcome and I hope to be updating multiple times a week from now on:
filled in the pieces and added a few more details. moving alot slower than I'd like, but as I near the end its getting easier to finish things off
all comments are welcome, thanks in advance.
this weekend my main focus is going to be on adding details to all the pieces and hopefully being mostly done with the vehicle high poly.
Also I can't wait to see your character, especially if she's got a nice robo-arm
spent the last few days adding details and materials for baking the material map. so none of the colors are final, but I do kinda like the red being used as the main color.
I'm gonna step away from this for now and get to work on the character, time permitting I hope to return to this with some fresh eyes and maybe make some last minute changes before retopoing.
Length of the legs, size of the calves, size of the head, etc.
Earthquake, also thanks for letting me know, I will say the legs are supposed to be in really baggy pants, but I can see now that it appears as if she just has massive calves. I'll rework all of the areas suggested and hopefully get it right before moving too much farther forward.
I also went ahead and added more detail to her suit and I think barring the hair I don't have too much more to do with her in Zbrush.