We're currently seeking a senior level environment artist for full time in studio work in Toronto Ontario, Canada. The project involves a major industry client and is VR focused We're prepared to offer a Competitive salary based on experience Start time is at the beginning of July 2017 If interested, please contact me at…
Hi! In this thread I hope to share my WIP and gather critique, feedback and ask for help as I discover the Modular Design Workflow. This project is my topic choice for the "Modular Environment" course on CGMA which I can only recommend if you are looking for a great platform to learn from. My topic is Kinmel Hall. Kinmel…
Hi there, I'm looking for great projects to offer my services as a 3D environment artist! Skills: PBR Texturing • Game Asset Optimization • Level Design • Hard Surface Modeling • Digital Sculpting • Handpainted Texturing • Procedural Texturing • Optimized Lighting setup Software: * 3ds max * Blender * ZBrush * Substance…
Looking for 3D artists familiar with making game art for a wide variety of genres. We have consistent work and the freelance job will eventually lead to a full-time position. Responsibilities: * model, texture environment and prop assets * work with art director to complete asset lists with occasional feedback Position…
Environment Artist: Responsibilities: - Creation of in-game assets that will include props, buildings, vehicles, sky, and terrain. - Work with other artists and senior artists to achieve goals and meet deadlines. - Maintain a high visual quality bar while staying on schedule. - Adapt to many different art styles quickly…
I have had this idea for a long time now. I started to model these models a year ago but now I have time to hopefully finish this. Idea is to create 1980 style space station. I also want to model and texture as modular as possible and maybe even do a little Unity game where you can move in zero gravity. Like the title…
Hello, I am an indie game developer starting a new project. I'm looking for an artist that has experience on the art style and view of the game I'm posting below. This game is called "I am Setsuna" and I am creating a game with similar art direction. I'm looking to have props and environment created in a modular fashion.…
Hello I am a 18 year old 3D Artist Student from Germany, I started studying in April 2014. The Space Station Environment is my first try working with Next Gen Game Engines. I used 3dsmax as my modeling application, Photoshop in combination with the Quixel Suite Beta for texturing and as the Game Engine Unreal Engine 4. The…
Hi - I currently work for various small companies that make mobile games, apps and movies, providing them with 3D Models and Environments. Please see this link for examples, as you'll see I like doing photo-realistic art, but have also done some clash of clans type of stylized work: https://tomonozaki.carbonmade.com/ My…
Hi guys, My name is Sebastien Froncek, I am Senior 3D artist specialized in Environment assets & Characters for Next Generation Video Games. I am working actually as freelance from South Asia. I have more 10 years experience in 3D industry and Video Games (Ubisoft France (Paris) & Ubisoft Canada (Montreal)). I worked on…