Hello, everyone I have been working on this environment since I always love the forest plus I want to learn how to make modular assets for houses, lighting for outdoor, and foliage. So I decided to use the concept art, Smokey Mountain Series, by Mario Stabile ( https://www.artstation.com/stabile ). I really want to push…
Starting one last project before I finish up my portfolio and start applying for jobs. The project is inspired by this video. Its all modular and I have a lot of other variations to uv and get into udk, there's going to be 3 different tunnel types, everything is pretty basic planes and cylinders with seams in bad places,…
Hello I've been following a tutorial on making a brick floor that involves sculpting a few High poly bricks in zbrush than bringing those into 3d package to Instantiate into a modular floor piece, to then create a low poly mesh around the whole thing to bake. I'm aiming for 16 bricks in total. However the poly count is 1…
Hey Polycounters! Got a new project I'm working on, an old west style environment. This project is for a class and is meant to be built in modular pieces and reusable tiling textures and trim sheets. I'll be working in 3DS Max and UE4. To start off here is some of the work I've done so far for the class so you can…
If I have two objects such as these, and they are supposed to look the same (same detail size) and I want them to share the texture sheet, how would you do it? (These are modular pieces so they need to be separate objects) Obviously Object01 takes way less space than Object02 in UV space if I am to keep the same…
Heya! I'm Kevin and I'm a game art student studying in Sydney, Australia. I'll be updating this thread as a log for my uni assignment which is due on the 1st of april. I'll be attempting to make a handpainted forest environment which has overgrown an old civilisation in UE4. reference board concept art i did a quick wood…
Hi I am trying to create a portfolio for my art station profile, my focus is going to be Game related props and some environmental modular pieces (walls floors etc). I recently watch the Killer Portfolio or Portfolio killer talk on YouTube and they make a remark that it is highly recommended that you show your work…
Hey, so I made a little tool that allows the user to create images in Photoshop and uses the image to place assets into the scene. It uses the red channel to control floor and wall placement, the green channel for props, and the blue channel for height. I'm working on a video to show it off and I'm looking for someone who…
Hey guys, I was going to hold off on posting this, since I know it needs a lot of work, but getting some critiques in the early stages can't hurt. I graduated from the Art Institute of Pittsburgh in December, and I'm currently looking and available for a full time gig. I'm fairly happy with the layout, but I would like to…
Hey everyone, I was working in this character from a while from FFXIV called Regula Van Hydrus. My goal with this project is to learn more about texturing characters using material libraries and making them modular. After watching Epic's Paragon character talk about how they do the materials for the characters I decided to…