Hi...im trying to retopo using quad draw maya 2016...but when im adding geo onto my high poly mesh using live surface im having problem seeing the new retopo geo...is there any way i can adjust the off set so the new polys are easier to see?
Unfortunately the one click aspect wouldn't be possible without the "Auto Seams" command that was recently promoted from Bonus Tools to regular Maya. I only tested it Maya 2017 and 2018 but I could try to make it work in 2016 as well.
I try to open up the color id script in maya 2016. I did not install the suite in the default direction, but changed the path in the settings.ini and the script editor aswell. When i try to run the script, it changes the path to a weird name. So i can't run it... Screens: Thanks in advance!
Hey everyone,Looking for someone who can create a IK/FK control rig for a character that is using unreal skeleton in Maya. For more information/Interest contact me at rdbkproductions@gmail.com Thank you very much
Hi!Here is my first plugin i want to share. It is for duplicating objects along curve. You can find on creativecrush some scripts for that, but i want some features that i cant find there.So here is video. Hope it describes main ideas:<embedvideo service="youtube"> https://www.youtube.com/watch?v=ZJF0qZxRHgU</embedvideo>It…
Hello polycounters, Harford here. It's been a while... how are you? I've recently started developing a set of modeling tools and workflows for maya, for my enjoyment mostly as I get further into scripting tools and developing pipelines. I've had a lot of fun developing some of the tools so far and i'd like to start sharing…
Probably a long shot but I'm really stuck on this. I'm working with the xgen interactive groom editor in Maya and trying to add collision to hair guides. By default they collide with the mesh they originate from but not other meshes in the scene. According to this Autodesk help page you can add collision modifiers to hair…
So I want to bake a roof tile on my low poly mesh. But I'm getting some weird results, most likely that I'm missing some key setting or smth, since I very rarelly use maya baking and more often using SP2 automatic backing. Here is what I'm getting: This is high poly model, combined into single mesh. Lowpoly looks just like…
Hi, I just finished modelling jacket from CP2077. As Im quite new to modelling I would like to aske you how should I apply details like zipper and stiches through normal maps to my lowpoly model. Should I try model it in maya or zbrush and later bake it in SP? Or just try to hand paint it in SP. How would you do that?…
HI there I'm learning to bake from high poly models to low poly. Ive managed to successfully bake the defuse and normal maps from within maya using 'transfer maps' but the ambient occlusion never seems to work & only appears black. Also, Im not quite sure how to output a specular map? would anybody know where Im going…